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By CytricAcid
#84119 soon to be combusken after i finish UV mapping him and possibly texturing him as well.
3/4ths view | Show
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side view closeup | Show
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back view | Show
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3/4ths back view | Show
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and just for fun, he has 726 polys.

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By Pro_Malti
#84128
MoeBoy76 wrote:first of all, why orange?
on to the model, the hair is supposed to be wing-like as seen in this gen 4 back sprite
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so make them flat and give it 3 sections on each side


A bit shorter too.
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By Reinen
#84218 Looks just like him
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By CytricAcid
#84233 The orange is just a placeholder until I can UV map him. otherwise, i fixed the hair/wing/things. I'm gonna leave the 3 divisions at the end in the texture because they're so close together they might as well be one, hehe.
Front view | Show
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Back View | Show
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Back 3/4ths | Show
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By Nokuse
#89138 He seems to be missing his toes. Also his penis? idk what to call it lol
His coat? (hair around his body.) Could come up more so its not quite at his hips.
And his war spikes (the biggest two) could be extended (maybe) and point a little less back this could just be angles, could you perhaps provide a front screen?
His hands need palms and the fingers need to be a little longer and more pronounced.
Last the hair is the higher plane from what I can tell not his face so if that could be changed.
Heres a video with a 3d model
http://youtu.be/BHIWB0FmR3g?t=2m22s
video quality is pretty good but definitely not a rip so dont watch on your phone.
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