viewtopic.php?f=114&t=7732
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SPG wrote:Want a pokemon in game? Make it yourself
Krios wrote:I'm no expert but the poly count on that model looks extremely high.
Does high poly count have some kind of drawback?
LaKerfuffle wrote:From what I've heard, it lowers the framerate quite drastically.Krios wrote:I'm no expert but the poly count on that model looks extremely high.
Does high poly count have some kind of drawback?
SPG wrote: i'll get right on it once i start puking rainbows and crapping butterflies
Minecraft is already dealing with a TON of polygons just for the environment, and there's gonna be a bunch of pixelmon models on the screen at once. For lower-end computers it's already a problem, and if you have a really high poly character it just compounds said problem. That said i don't know anything about how minecraft's engine does it's rendering, but having really high polycounts is unnecessary, and taxing.
On a side note, if you get too ridiculous with the amount of polygons it looks completely smooth, which breaks immersion in minecraft.