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Dumb question, Do the rotation points (objects origin) need to be in certain places like with Techne? I started modeling for this mod with Techne (already had Blender and knew how to use it) then obj. files got approved and switched. I figured the animations in MInecraft were like Blender's animator, but apparently it sucks. For instance Would the Rotation points for the wings be at the base of the wing so it can flap or does it not matter?