Glaceon and in extention possibly Leafeon I am working on..since Leafeon is almost Identical.
In extention either way I will also Define Icey Rock and if get to it Mossy Rock understanding and model it...since it is a part of Glaceon... Ill see
as an Ice Trainer and by far most favorite Pokemon Glaceon 'The Queen of Bitter Cold Winters' is the main focus....Leafeon has a very much Identical body structure so i will be probably alter Glaceon into Leafeon...
EDIT: Those that knew or thought was easy to figure out...pardon this Edit...Just helpful info I have found along the way....weather by searching or asking
-------------Basic Tip Info Here-----------------
1: Control+Shift+V pastes Parts Exactly as they were
2: Location of model in relation to Wooden Plank is Irrelevant(unless I am informed otherwise)
3: GIscale works which means a block 10x the size of the wooden plank at GIscale 1.0 would be same size of wooden plank at .1
4: Plain Blocks aka blocks with 0 in 1 dimension make good filler blocks if you Transparent the extra overlap
5: Peices are END ACTIONS! DO NOT MAKE A PIECE UNTIL END AND I HAVE CONFIRMED 5 IS RIGHT
Pieces(red rotation point made) Are a Complex block aka many blocks fused together, weather this removes the need to make all blue rotation points centered I am still looking ot find out. From what I can tell though the Piece(red rotation Point) Becomes all blocks under it's influence their rotation point. I won't assume this one is right until I find out otherwise. So don't do this unless I delete these few lines. Also Pieces go Mental and Mess up what the model looks like, if you do it prematurely.
so not being fully new to Modelling things though not with Techne and not for MC so what to do.....
A few questions spring to mind....
START OF DAY 1!
START OF DAY 2!
So I figured I would give an update Perhaps it will help others:
1: Control+Shift+V pastes a Copy of Parts EXACTLY as they were in the same dimensions(found the controls and sure others may know but why not state it for even Beginners
2: Day 1 Model I deleted to start Fresh...It just didn't have the Enthusism I was looking for
3: I should be Posting Pictures of the progress and even Recording some of my actions...it is already coming along swimmingly(yet its a land pokemon...)Just gotta try and finish up the back body, legs, and front body to call viewable
So far this is what i have done....since i deleted my other start....so much tweeking XD....its looking fairly good so far though
The back part is actually shoved up some and slightly bigger than the front...slight artistic touch...which is were alot of tweeking came in.... and so far part of 2 gap fillers done XD
The Pictures show the Middle Torso section for I would like to see the model be fairly well detailed and though I am use to another type of program(in fact highly different) I need some help knowing my limits.
All the points of that section are connected at 1 exact point...which from what i understand from the posts i have read is good....and yes the box looks a bit small doesnt it XD....That is one minor thing I want info on...(its only not centered cause beside it is a basic block statue I made of the pokemon to in a sense look at for comparison till i have enough done)
Does the Model have to be roughly Centered just above(almost touching) the block as a land pokemon or does the location not matter much?
As anyone can tell and i already specify the Size is huge....Can it be this huge....As i see it has GIscale which changes the size of the blocks I saw which was why I decided i would ask here in this post......I put the Size of the blocks 10x the size the pokemon was at first....so if GIscale was changed from 1.0 to .1 it would be the actual size...Question is.....Would that actually work? Does that mean I compact a large design into a Miniture of itself and in turn change the rendered size in game down to its proper size? Or does it not work and this would create a 10 block hiegh demon of fear?
and I think lastly:!
The middle torso already alone takes up like 30 blocks and i may actually double what is seen to smooth it out more unless that might be a bit excessive XD...maybe not this part but others may need more blocks at least....but question is...
Is there really a limit to how many blocks a person would use or does it just mean more lines of code for the aminators to give things moving right(as long as joints are in good locations) though a statue like may join game? Currious by far about these.....I know some other games i have Modeled my own chars somewhat hate exceeding some levels of detail.....is this a case here? Should i just make 2 torso(upper and lower) just for some movement? or can the 3rd smoothing section(so to speak) work out alone with the Legs, head, tail, ears, so on so forth!.....It could be 200 blocks perhaps MORE!....I need info on that by far....
Ok enough typing for now.....what may be your answers?
forgot....just figured i would say I looked on youtube for the way this program works is extremely different and comes to some shock to me all i see are general basic looking mobs where of coruse i know this mod developement to show much more particually Gengar which i am looking to catch already XD....Just thought i would mention this....
Rivaling Trainers 1 at a time