I will get the texture done soon, but for now here is the model
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Please give feedback. I know this will need changes, but I need to know where
Updated model (Still not texturing, not until I get the model right)
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lugiaisbeast101 wrote:Woah woah woah Pokechu, you need to lower the poly count on that model by A LOT. The reason why is, well, it is a rule and we are trying to make it as close to techne as we can with some few exceptions. It is alright to have a MODERATE amount of polys for small details, but for the arms, body, hands (Basically almost all of the model) can be reduced in the amount of polys and still keep it's shape. For now, reduce the amount for the body, hands, and feet (The feet especially since it's just a triangle)
Overall, still a pretty nice job you did there, I would suggest to make the horns come in closer together, they are currently too far apart. Also, if you need any help or tips on how to do things just let me know, or let youtube know as well (Beginner modeling tutorials give a lot of shortcuts that are extremely useful)
PokeWillpower wrote:You should round out the feet more, it looks like you cut off the ends of his feet.
Also, make the body taller and the arms less like poles, (The arms need to be more like leaves/branches) and it's "hat" thing should be a bit sharper around the head.
Other than these little nitpicks it actually looks really decent for your first Blender model.
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