Anyway, the neck seems weird when looking from the side, like the two parts don't meet right.
And well that's about all I can say, though too bad you can't make the little parts of its outfit in model instead of simple texture, because it's based on a ring fighter right? The sport that's called fake, the name is seriously dodging me there, sorry.
(Let's go on a model feedback streak, hope I can help a little after all the time off I took)
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KuryoZT wrote:Is pignite really that fat?
Anyway, the neck seems weird when looking from the side, like the two parts don't meet right.
And well that's about all I can say, though too bad you can't make the little parts of its outfit in model instead of simple texture, because it's based on a ring fighter right? The sport that's called fake, the name is seriously dodging me there, sorry.
(Let's go on a model feedback streak, hope I can help a little after all the time off I took)
Yep he's pretty stout. It doesn't help his case when his stomach seamlessly merges with his jawline. And not even the 3D games appear to bother modelling the bits of his outfit, it's all just done in texture.
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Edeodin wrote:Updated the way the head connects. I was going to leave it open for head animation, but I think it would look awkward with our animation system because his jaw is basically part of his torso.
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Now that looks much better there ed but make the mouth lower away from the nose a tad bit.