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Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
28 Jul 2013 11:20
by WobMinerJames
Kyiv wrote:Can you try to make this server open longer?
What do you mean by this? it's 24/7
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
28 Jul 2013 13:38
by WobMinerJames
Events now starting
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
29 Jul 2013 07:20
by WobMinerJames
We have had over 70 individual players according to the server
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
29 Jul 2013 15:00
by Settler250
Can we do move events?
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
29 Jul 2013 16:03
by Settler250
more events*
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
30 Jul 2013 13:05
by Settler250
almost at 100 unique players
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
30 Jul 2013 13:30
by WobMinerJames
We do events each day if possible when alot of players are online.
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
30 Jul 2013 14:45
by WobMinerJames
Settler250 wrote:almost at 100 unique players
Indeed we are on 84 right of this moment!
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
31 Jul 2013 02:47
by Kyiv
James! I found a solution for Drop parties!!!!
Step 1: Open bukkit.yml
Step 2: Find Item merge radius.
Step 3: Change It to 0
DONE!
Cheers,
Kyiv
Re: WobMiner's Pixel'Town [No WL /Towny/McMMO/GriefCatch]
Posted:
31 Jul 2013 06:59
by Settler250
Nice Kyiv