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By KSin
#157788 Just messin' around with Pixelmon's files. :P

It's alright if I post this right?

[youtube]bOveelm048k[/youtube]

This is my amateur made animation for Riolu's idle, planned to make another one for it's walking animation. Watched a guide then practiced for 5 hours and made this in about 7 hours. I like modding, in the sense of modifying files.
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By KSin
#157977 Re-mapped Riolu because I couldn't add a mouth to the texture, enhanced eyes:

Image

Also added the shiny version:

Image

Texture might not look right, up until now I actually didn't have internet to get a picture reference, may fix it in the future.

The main reason I wanted a mouth:

Vampire Riolu
Image
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By JamieS1211
#157987 It may be worth talking to Zeecount and we could get you on the animation team.
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By KSin
#158080 Updated the textures, added the custom walk animation.

[youtube]nr4HyTF1u5Y[/youtube]
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By KSin
#158465 With Riolu I made the new animation using a pre-existing bone structure, this time I completely removed the bone structure from Tyrogue and re-made it from scratch for practice then made new idle and walk animations. I chose Tyrogue because of it's human-like form...Riolu's legs were a bit confusing. Not sure if anyone got that the animation was Gangnam Style, lol.

[youtube]GHcisjzBknQ[/youtube]

This time, I used Tyrogue's sprite animation style from the official games as it's idle and just a basic walk animation. I also tried merging all of the model object files for Bisharp together and exported to smd but I'm guessing there's a code-sided bit that as well has to be modified because it worked in-game when I replaced the smd files of another Pokemon who already had it but gave an overstack error or something when trying to replace the originals.
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By KSin
#158620
JamieS1211 wrote:It may be worth talking to Zeecount and we could get you on the animation team.


Well, I don't think I'm in any position to make a commitment like that and personally I don't think I'd be very reliable for frequent releases but if I can get access to the models I'd be happy to animate some Poke's if you guys could accept my amateur skill. Saw a Mankey and Primeape model awhile back that I'd love to animate and see in-game. :P
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By KSin
#159318 Was originally going to make a texture edit release because I think I remember reading it being okay. That and GUI edits. It was going to be for Steelix, however, the UV Map was very difficult to edit without unwrapping the model. Since I can't distribute models I can't do that, I may go ahead and do it for personal usage only though. Also did another animation, my best yet I think.

Anyway, this is as far as I could get, pretty much just a plain grey overall color and edited eyes. (which were upside down in the UV map, see what I mean? xD)

The lighting and shading is from Blender, it's not part of the UV map.

[youtube]PHE864USofY[/youtube]

By the way, the reason the middle rock doesn't move while the other two do is because it's where Steelix is touching the ground, it's unable to spin.
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By JamieS1211
#167330 If you are interested in animating for the mod PM Mr M
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By KSin
#169010 Made an animation with a Pixelmon model

[youtube]jfhfR1SOULU[/youtube]

I uploaded it yesterday, Nintendo hasn't filed a take down notice on me so I think it'll be okay. (That and according to YT as long as it's not monetized copyrighted songs are fine)

The story behind this is that one day when I was searching a forest for training I came across some yellow thing next to a tree, I couldn't see it's head, tail or nametag because it was looking down and clipping into the tree. I just stood there and stared at it until I moved closer then it popped it's head up to look at me. The stripes were also unable to be seen from my point of view, that's why I moved closer to examine it. I also couldn't see the head because when Pokemon look down they appear headless. (Not sure if that was fixed in a later version, this was quite awhile back)