Besides, how would you implement their only drawback, the Pokemon becoming "evil"?
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cowiejr wrote:I was actually thinking this over, what I was thinking was that the Pokemon would be caught 100% and it's IV's would be increased by some number(not above 31 of course) however the Pokemon could not gain friendship or be placed in the ranch. perhaps even make the Pokemon be auto released on being defeated or something like that.
I love this, actually. This idea is great
AuraWalker wrote:there'd probably have to be a bigger drawback then that... after all most people I've seen won't care at all about any of those issues... what about the concept of traded pokemon constantly active? when i say this i mean that regardless of ALL conditions, they would do nothing but disobey you making trainers really consider if it's worth it. just as extra credit says "uncertainty is ALWAYS a negative"
Sadly another aspect of the ball is that it forces the Pokemon to obey your every command. You could even justify a total resistance to flinching with that...