/legendary player arguments: Gives a random Legendary Pokémon to the specified player. Additional arguments are optional and the same as the default /pokegive command.
/pokecolor player position color. The Pokémon owned by the specified player that is in the specified party position will have its name text changed to the specified color. This affects all occurrences of the Pokémon's name, including the overhead text above the Pokémon when outside of battle, any interfaces with the Pokémon's name (including in battle) and any messages with the Pokémon's name. Possible colors include aqua, black, blue, gold, green, purple, red, and yellow. The Pokémon's name color can be reset to white by renaming the Pokémon; deleting all characters in the renaming text box will cause the color to reset.
/pokerestart player: Disconnects the specified player from the world, removing all of the Pokémon in the player's party and PC. Cannot be used if the specified player is offline. If no player is specified, the user of the command will be affected.
/xpmod modifier: Changes the experience rate multiplier (defaults at 1.0) for the world. Can be set between 0 and 10, exclusive. This setting can also be modified in the PixelExtras.cfg file.
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To start out, The random legendary command is straight forward. I personally used it for when players voted 50times/100times on my server to give them a milestone reward. It was a good way of motivating players to vote.
The poke color command was a fun command to use which allowed players to colorize and make their pokemon unique in some way. It was pure cosmetic so it would make for a decent little donator perk or event perk.
pokerestart was a way for players to get a fresh start; while it did not work properly it reset the players datafiles without the need for someone to go in and manually remove it. It was quick and easy. The only issue was that when the player selected a new pokemon; it would not actually give it to them. That would have to be fixed.
xpmod was a command that allowed the entire server to get bonus exp. I know that it was somewhat added to the core mod but i dont think it is being used the proper way. The core mod has no command to edit it and if i'm not mistaken requires a server restart. xpmod did not require this and was able to change the rates without a restart; thus providing a sense of ''bonus exp weekends or bonus exp events if a donation goal was made''
Please consider adding these few features back to what made pixelmon extras the sidemod that it was! These core differences between it and the main mod was the entire purpose of it being a side mod. TO GIVE EXTRAS.
I feel they were wrongfully removed to start with.