However, the current set of triggers is somewhat limited, so I'm here to suggest some more:
- Find a structure
Minecraft already has a minecraft:location trigger built in that checks where a player is every 20 ticks. This trigger can also detect if the player is near a structure. This, unlike for biomes and dimensions, only works with vanilla structures, however.
It would be great to have a trigger for when the player gets close to a Pixelmon structure, such as the Shrines, Timespace Altar and Towns. - Defeat a wild Pokémon versions of the currently existing catch triggers.
Pretty much identical to the pixelmon:legendary_capture_trigger and pixelmon:spec_trigger, but for defeating a Pokémon that meets the conditions instead. - More battle victory triggers
The current existing pixelmon:wild_battle_victory_trigger but for trainer battles, player battles and boss battles. - Breeding trigger
Trigger for breeding a specific Pokémon, or one that fulfils Pokémon specs given. Preferably separate triggers for obtaining and hatching an egg.