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By CrazyMew37
#206252 Hello! There might be another post like this, but I want to add a suggestion that will be very useful. I'm making a Minecraft Map right now, and I'm using the Pixelmon Trees as a version of the trees you cut in the Pokemon Games. Problem is, the Cut External Move only works on actual wood and trees and not the Pixelmon Trees shown in the Mod. If you could get rid of Pixelmon Trees that way, then that would be very convenient, especially for Adventure Mode Players. Maybe there is a reason why they are uncuttable, but when I see those styles of trees I think of it as a thing to use cut on. It's a pretty simple idea, so I hope it can be implemented in the future! ^_^

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By SKyTheThunder
#206255 Could be something to be configured in the MoveSkillController sidemod. Adding the "affectedBlocks" property to it would allow you to define exactly what can be cut. Then again, that might be abused by making ores cuttable or something stupid like that...
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