The Config Settings Hurt Casual Players.
Posted: 11 Sep 2021 22:23
Hello! My friends are casuals when it comes to Pixelmon. I've dragged them in, introduced them to the mechanics, and over time they've come to absolutely adore it, but when they originally started, the default config settings made it almost completely unplayable for them. There are three config settings in particular that I think destroy the experience for new Singleplayers, who might not have the experience of needing to change it, or are too young to understand it:
• The Anvil Auto-Reload setting
• The Aggressive Pokemon
• And the Maximum Plants.
I've gone through the top 10 Pixelmon servers according to topminecraftservers.org and minecraft-mp.com and found that *in not a single one of them* did they have Auto-Anvil Reloading turned off. There's a mass agreements that Anvil-Reloading being disabled is an idea of the past, a massive tediously that practically not a single player wanted. This setting *needs* to be changed to on by default, if not completely removed for being obsolete.
Similarly, the Aggressive Pokemon setting isn't enabled on a single one of these, but I think this is a bit more subjective. The main issue most people have with this setting is that it's way too oppressive for new players, almost guaranteeing that they have no option but to either sit at a healer and grind to a point of survival, or leave their Pokemon fainted and ignore battling anything at all until they're more prepared. In my opinion the only way to make this option even a real option, is to either lock it to Pokemon above a certain level, or lock it to Pokemon a certain level (20+) above your own highest the way that Repel does.
Finally the Maximum Plants setting, which is actually a great one for servers, since it acts as an easy way to decrease people lagging out by limiting the amount of models loaded in at once. The issue I have with this though is that it's way too low by default, and even more than that, why is it even enabled by default? Surely the better choice would be to provide people the option for a limit, instead of the option to disable a limit?
Changing these three easy settings default would make the game significantly more open to casual players that actively want to be introduced to the game, but are put off by extra work to play a game that's primarily aimed at kids who aren't expecting it, thank you for reading ^^
• The Anvil Auto-Reload setting
• The Aggressive Pokemon
• And the Maximum Plants.
I've gone through the top 10 Pixelmon servers according to topminecraftservers.org and minecraft-mp.com and found that *in not a single one of them* did they have Auto-Anvil Reloading turned off. There's a mass agreements that Anvil-Reloading being disabled is an idea of the past, a massive tediously that practically not a single player wanted. This setting *needs* to be changed to on by default, if not completely removed for being obsolete.
Similarly, the Aggressive Pokemon setting isn't enabled on a single one of these, but I think this is a bit more subjective. The main issue most people have with this setting is that it's way too oppressive for new players, almost guaranteeing that they have no option but to either sit at a healer and grind to a point of survival, or leave their Pokemon fainted and ignore battling anything at all until they're more prepared. In my opinion the only way to make this option even a real option, is to either lock it to Pokemon above a certain level, or lock it to Pokemon a certain level (20+) above your own highest the way that Repel does.
Finally the Maximum Plants setting, which is actually a great one for servers, since it acts as an easy way to decrease people lagging out by limiting the amount of models loaded in at once. The issue I have with this though is that it's way too low by default, and even more than that, why is it even enabled by default? Surely the better choice would be to provide people the option for a limit, instead of the option to disable a limit?
Changing these three easy settings default would make the game significantly more open to casual players that actively want to be introduced to the game, but are put off by extra work to play a game that's primarily aimed at kids who aren't expecting it, thank you for reading ^^