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By AydenAc
#209387 Right now the EXP All functions as a permanent waste of space, creating the same inventory management issues that Pokeballs have, without any of the diversity or interesting requirements to earn it- So how about making it a default mechanic? Similar to the way the Mega bracelet is enabled and disabled, how about making the EXP All item default in the inventory with an option to enable and disable it at any time. This makes it function the same way that the regular Pokemon games, along with saving an inventory slot. EXP Shares can then keep their utility as a way to share it for specific Pokemon, or as an alternative for servers that have EXP All disabled in the config.

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