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[A new pokedex] - More singleplayer engagement

PostPosted: 10 Oct 2021 10:08
by santiagortizgue
First of all, I'm still learning English so I apologize.

I'd like to make this mod more interesting for a local world, maybe like Pokemon Legends Arceus? :-) . In my opinion, we don't have challenges in single player (or They are not introduced naturally to players).

More gamification!

What if you change the way a player complete de pokedex?

Maybe creating some quest line or player skill experience could be more attractive.

Creating titles like 'Pokemon ranger' for an advance exploration and catching at least 1 pokemon in [n] important biomes. 'Sinnoh Master' for completing Sinnoh dex. 'Grass gym leader' for getting [n] different grass type pokemon.

Creating a sidemod or including a map in the main mod for searching pokemon spawns at different biome, daytime and weather. Connecting with pokedex would be great too. It's obvious, as minecraft is a dynamic map, not static like pokemon games, It should be necessary to re-explore this idea.


It would also be interesting if each pokemon entry requeries more battles and observation that just 1. Increase an specific pokemon shiny rate (x3) could be a great reward for completing its entry.


New 3 skills for different works

Pokemon Ranger
For completing the pokedex, exploring biomes, defeating bosses.

Pokemon Engineer
For crafting and mining.

Pokemon Master
Gyms, a future league? For multiplayer and servers? PVP.

Connect this experience. For example, if you want to craft a master ball you need to be 30lvl in Pokemon Ranger and 50lvl in Pokemon Engineer. Something like this.

I'll edit this post and add more ideas in the future :D.

PDTA: We really need more structures for legendary pokemon :oops:

[A new pokedex] - More singleplayer engagement

PostPosted: 12 Oct 2021 17:35
by AydenAc
We really could use more base game mechanics, Pixelmon is astounding but it relies so much on servers making their own style that sometimes it makes the singleplayer feel like a beta