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By wujichen158
#211787 I'd like to recommend abstracting more move effects for datapack creators.
E.g. in move charge, it has effects like this:
Code: Select all    {
      "type": "Charge",
      "modifiers": [],
      "persists": false,
      "effectTypeID": "Charge"
    }

It doesn't help when content creators wanna make a similar move that effect other types, such as a move I've made named water storing who would double the power of water moves in the next turn. I hope we could specify the affected type like what Sport class moves do:
Code: Select all    {
      "affectedType": "Water",
      "modifiers": [],
      "persists": false,
      "effectTypeID": "Charge"
    }


Additionally, we still need to change the type and effectTypeID for moves extend Sport class rather than only change the affectedType. Though it's not necessary, it'd be kinda concise if we creators can only change affectedType to let such things work.

We'd be happy if we can specify such move details. Hope that this suggestion will be accepted :-)

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