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Placeable Object - Gigaremo

PostPosted: 04 Sep 2022 22:08
by Kyphis
With the mod already including settings for wild pokémon aggression values, I was thinking about the Gigaremo units from the "Pokémon Ranger: Shadows of Almia" game and how they could be introduced.
Perhaps having them be a placeable object that sets all wild pokémon within their range to have maximum aggression towards player characters would simulate the same sorts of effects?
If their effect range is not blocked by solid blocks, this would also make some interesting wild pokémon dungeons more possible in adventure worlds, as you could hide one of these devices in an area players can't reach to ensure pokémon inside the dungeon were going to attack the players, without needing to set wild pokémon aggression high globally.

Placeable Object - Gigaremo

PostPosted: 05 Sep 2022 06:55
by Jephon
I believe the only time Pixelmon introduces functionality from the side games is when it impacts the core gameplay in some way (such as adding new Pokémon). Features from Pokémon Go, Pokémon Ranger and Pokémon Dungeon are not likely to get added.

Best bet will be for a side mod to add the functionality you mention.

Re: Placeable Object - Gigaremo

PostPosted: 19 Sep 2022 03:15
by proclarushtaonasat
I like the idea. It would basically be the reverse of a repel. In the games, the gigaremo runs on a type of dark crystal, but the mod can use amethyst as fuel instead.