User avatar
By Jephon
#93403 I was just wondering if anyone could provide the list of move codes now that we have moved away from using names.

Thanks!

User avatar
By SPG
#93498
Spoiler:
MOVEID NAME TMID HMID TYPEID MOVECATEGORYID POWER ACCURACY PP PPMAX EFFECT MAKESCONTACT DESCRIPTION ATTACKANIMATIONS
1 Tail Whip null null 1 3 null 100 30 48 Defence=-1 FALSE A move that lowers the target's Defence. Useful against tough, armored Pokemon. null
2 Tackle null null 1 1 50 100 35 56 None TRUE Charges the foe with a full-body tackle. null
3 Growl null null 1 3 null 100 40 64 Attack=-1 FALSE The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. null
4 Leech Seed null null 12 3 null 90 10 16 Leech FALSE A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. null
5 Vine Whip null null 12 1 35 100 15 24 None TRUE The foe is struck with slender, whiplike vines. null
6 Poison Powder null null 4 3 null 75 35 56 Poison FALSE A cloud of poisonous dust is scattered on the foe. It may poison the target. null
7 Sleep Powder null null 12 3 null 75 15 24 Sleep FALSE The user scatters a big cloud of sleep-inducing dust around the foe. null
8 Take Down null null 1 1 90 85 20 32 Recoil=25% TRUE A reckless, full-body charge attack for slamming into the target. It also damages the user a little. null
9 Razor Leaf null null 12 1 55 95 25 40 CriticalHit=+1 FALSE Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. null
10 Sweet Scent null null 1 3 null 100 20 32 Evasion=-1 FALSE A pleasant aroma that distracts the target, making the opponent easier to hit. null
11 Growth null null 1 3 null null 40 64 SpecialAttack=+1:User FALSE The user’s body is forced to grow all at once. It raises the Sp. Atk stat. null
12 Double-Edge null null 1 1 120 100 15 24 Recoil=25% TRUE A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. null
13 Worry Seed null null 12 3 null 100 10 16 Insomnia FALSE A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. null
14 Synthesis null null 12 3 null null 5 8 Heal=50 FALSE Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. null
15 Seed Bomb null null 12 1 80 100 15 24 None FALSE The user slams a barrage of hard-shelled seeds down on the target from above. null
16 Toxic 6 null 4 3 null 90 10 16 PoisonBadly FALSE A move that leaves the target badly poisoned. Its poison damage worsens every turn. null
17 Venoshock 9 null 4 2 65 100 15 16 Venoshock FALSE The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. null
18 Hidden Power 10 null 1 2 30 100 15 24 HiddenPower FALSE An attack that varies in type and intensity depending on the user. null
19 Sunny Day 11 null 10 3 null null 5 8 Sunny FALSE The sun blazes for five turns, powering up Fire-type moves. null
20 Light Screen 16 null 14 3 null null 30 40 LightScreen FALSE A wall of light cuts damage from Sp. Atk attacks for five turns. null
21 Protect 17 null 1 3 null null 10 16 Priority=+3;Protect FALSE It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. null
22 Safeguard 20 null 1 3 null null 25 40 Safeguard FALSE The user creates a protective field that prevents status problems for five turns. null
23 Frustration 21 null 1 1 null 100 20 32 Frustration TRUE An attack that is stronger if the trainer is disliked. null
24 SolarBeam 22 null 12 2 120 100 10 16 Charge FALSE A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. null
25 Return 27 null 1 1 null 100 20 32 Return TRUE This attack move grows more powerful the more the user likes its Trainer. null
26 Double Team 32 null 1 3 null null 15 24 Evasion=+1:User FALSE The user creates illusory copies of itself to raise its evasiveness. null
27 Sludge Bomb 36 null 4 2 90 100 10 16 Poison:Chance=30% FALSE Unsanitary sludge is hurled at the target. It may also poison the target. null
28 Facade 42 null 1 1 70 100 20 32 Facade TRUE An attack move that doubles its power if the user is poisoned, burned, or has paralysis. null
29 Rest 44 null 14 3 null null 10 16 Rest FALSE The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. null
30 Attract 45 null 1 3 null 100 15 24 Infatuated FALSE If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. null
31 Fire Punch null null 10 1 75 100 15 24 Burn:Chance=10% TRUE The target is punched with a fiery fist. It may also leave the target with a burn. null
32 Echoed Voice 49 null 1 2 40 100 15 24 EchoedVoice FALSE The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. null
33 Energy Ball 53 null 12 2 80 100 10 16 SpecialDefence=-1:Chance=10% FALSE The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. null
34 Flash 70 null 1 3 null 100 20 32 Accuracy=-1 FALSE Looses a powerful blast of light that cuts accuracy. null
35 Swords Dance 75 null 1 3 null null 30 40 Attack=+2:User FALSE A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. null
36 Grass Knot 86 null 12 2 60 100 20 32 None TRUE The user snares the target with grass and trips it. The heavier the target, the greater the damage. null
37 Swagger 87 null 1 3 null 90 15 24 Attack=+2;Confusion FALSE The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. null
38 Substitute 90 null 1 3 null null 10 16 Substitute FALSE The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. null
39 Rock Smash 94 null 2 1 40 100 15 24 Defence=-1:Chance=50% TRUE The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat null
40 Strength null 4 1 1 80 100 15 24 None TRUE The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. null
41 Cut null 1 1 1 50 95 30 40 None TRUE The target is cut with a scythe or a claw. It can also be used to cut down thin trees. null
42 Petal Dance null null 12 2 120 100 10 16 PetalDance TRUE The user attacks the target by scattering petals for two to three turns. The user then becomes confused. null
43 Scratch null null 1 1 40 100 35 56 None TRUE Hard, pointed, and sharp claws rake the target to inflict damage. null
44 Ember null null 10 2 40 100 25 40 Burn:Chance=10% FALSE The target is attacked with small flames. It may also leave the target with a burn. null
45 SmokeScreen null null 1 3 null 100 20 32 Accuracy=-1 FALSE The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. null
46 Dragon Rage null null 16 2 null 100 10 16 DoSetDamage=40 FALSE This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage null
47 Scary Face null null 1 3 null 100 10 16 Speed=-2 FALSE The user frightens the target with a scary face to harshly reduce its speed stat. null
48 Fire Fang null null 10 1 65 95 15 24 Burn:Chance=10%;Flinch:Chance=10% TRUE The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. null
49 Flame Burst null null 10 2 70 100 15 24 None FALSE The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. null
50 Slash null null 1 1 70 100 20 32 CriticalHit=+1 TRUE The target is attacked with a slash of claws or blades. Critical hits land more easily. null
51 Flamethrower 35 null 10 2 95 100 15 24 Burn:Chance=10% FALSE The target is scorched with an intense blast of fire. It may also leave the target with a burn. null
52 Fire Spin null null 10 2 35 85 15 24 Immobilize=4to5 FALSE The target becomes trapped within a fierce vortex of fire that rages for four to five turns. null
53 Inferno null null 10 2 100 50 5 8 Burn FALSE The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. null
54 Hone Claws 1 null 17 3 null null 15 24 Attack=+1:User;Accuracy=+1:User FALSE The user sharpens its claws to boost its Attack stat and accuracy. null
55 Dragon Claw 2 null 16 1 80 100 15 24 None TRUE The user slashes the target with huge, sharp claws. null
56 Roar 5 null 1 3 null 100 20 32 Flee FALSE The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. null
57 Hyper Beam 15 null 1 2 150 90 5 8 Recharge=1 FALSE The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. null
58 Earthquake 26 null 5 1 100 100 10 16 None FALSE The user sets off an earthquake that strikes those around it. null
59 Giga Impact 68 null 1 1 150 90 5 8 Recharge=1 TRUE The user charges at the target using every bit of its power. The user must rest on the next turn. null
60 Bulldoze 78 null 5 1 60 100 20 32 Speed=-1 FALSE The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. null
61 Pound null null 1 1 40 100 35 56 None TRUE The target is physically pounded with a long tail or a foreleg, etc. null
62 Karate Chop null null 2 1 50 100 25 40 CriticalHit=+1 TRUE The target is attacked with a sharp chop. Critical hits land more easily. null
63 DoubleSlap null null 1 1 10 85 10 16 MultipleHit=2to5 TRUE The target is slapped repeatedly, back and forth, two to five times in a row. null
64 Comet Punch null null 1 1 18 85 15 24 MultipleHit=2to5 TRUE The target is hit with a flurry of punches that strike two to five times in a row. null
65 Mega Punch null null 1 1 80 85 20 32 None TRUE The target is slugged by a punch thrown with muscle-packed power. null
66 Pay Day null null 1 1 40 100 20 32 Payday FALSE Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. null
67 Ice Punch null null 15 1 75 100 15 24 Freeze:Chance=10% TRUE The target is punched with an icy fist. It may also leave the target frozen. null
68 Thunder Punch null null 13 1 75 100 15 24 Paralysis:Chance=10% TRUE The target is punched with an electrified fist. It may also leave the target with paralysis. null
69 ViceGrip null null 1 1 55 100 30 48 None TRUE The target is gripped and squeezed from both sides to inflict damage. null
70 Guillotine null null 1 1 null 30 5 8 Guillotine TRUE A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. null
71 Razor Wind null null 1 2 80 100 10 16 Charge FALSE A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. null
72 Gust null null 3 2 40 100 35 56 None FALSE A gust of wind is whipped up by wings and launched at the target to inflict damage. null
73 Wing Attack null null 3 1 60 100 35 56 None TRUE The target is struck with large, imposing wings spread wide to inflict damage. null
74 Whirlwind null null 1 3 null 100 20 32 Flee FALSE The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. null
75 Fly null 2 3 1 90 95 15 24 Wait=+1;Fly TRUE The user soars, then strikes its target on the second turn. It can also be used for flying anywhere on the pokemon. null
76 Bind null null 1 1 15 85 20 32 Bind TRUE Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. null
77 Slam null null 1 1 80 75 20 32 None TRUE The target is slammed with a long tail, vines, etc., to inflict damage. null
78 Stomp null null 1 1 65 100 20 32 Flinch:Chance=30%;Stomp TRUE The target is stomped with a big foot. It may also make the target flinch. null
79 Double Kick null null 2 1 30 100 30 48 MultipleHit=2 TRUE The target is quickly kicked twice in succession using both feet. null
80 Mega Kick null null 1 1 120 75 5 8 None TRUE The target is attacked by a kick launched with muscle-packed power. null
81 Jump Kick null null 2 1 100 95 10 16 JumpKick TRUE The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. null
82 Rolling Kick null null 2 1 60 85 15 24 Flinch:Chance=30% TRUE The user lashes out with a quick, spinning kick. It may also make the target flinch. null
83 Sand-Attack null null 5 3 null 100 15 24 Accuracy=-1 FALSE Sand is hurled in the target's face, reducing its accuracy. null
84 Headbutt null null 1 1 70 100 15 24 Flinch:Chance=30% TRUE The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. null
85 Horn Attack null null 1 1 65 100 25 40 None TRUE The target is jabbed with a sharply pointed horn to inflict damage. null
86 Fury Attack null null 1 1 15 85 20 32 MultipleHit=2to5 TRUE The target is jabbed repeatedly with a horn or beak two to five times in a row. null
87 Horn Drill null null 1 1 null null 5 8 OHKO TRUE The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. null
88 Body Slam null null 1 1 85 100 15 24 Paralysis:Chance=30% TRUE The user drops onto the target with its full body weight. It may also leave the target with paralysis. null
89 Wrap null null 1 1 15 90 20 32 Bind TRUE A long body or vines are used to wrap and squeeze the target for four to five turns. null
90 Thrash null null 1 1 120 100 10 16 Thrash TRUE The user rampages and attacks for two to three turns. It then becomes confused, however. null
91 Poison Sting null null 4 1 15 100 35 56 Poison:Chance=30% FALSE The user stabs the target with a poisonous stinger. This may also poison the target. null
92 Twineedle null null 7 1 25 100 20 32 Twineedle FALSE The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. null
93 Pin Missile null null 7 1 14 85 20 32 MultipleHit=2to5 FALSE Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. null
94 Leer null null 1 3 null 100 30 48 Defence=-1 FALSE The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. null
95 Bite null null 17 1 60 100 25 40 Flinch:Chance=30% TRUE The target is bitten with viciously sharp fangs. It may make the target flinch. null
96 Sing null null 1 3 null 55 15 24 Sleep FALSE A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. null
97 Supersonic null null 1 3 null 55 20 32 Confusion FALSE The user generates odd sound waves from its body. It may confuse the target. null
98 SonicBoom null null 1 2 null 90 20 32 DoSetDamage=20 FALSE The target is hit with a destructive shock wave that always inflicts 20 HP damage. null
99 Disable null null 1 3 null 100 20 32 Disable FALSE For four turns, this move prevents the target from using the move it last used. null
100 Acid null null 4 2 40 100 30 48 SpecialDefence=-1:Chance=10% FALSE The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. null
101 Mist null null 15 3 null null 30 48 Mist FALSE The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. null
102 Water Gun null null 11 2 40 100 25 40 None FALSE The target is blasted with a forceful shot of water. null
103 Hydro Pump null null 11 2 120 80 5 8 None FALSE The target is blasted by a huge volume of water launched under great pressure. null
104 Surf null 3 11 2 95 100 15 24 None FALSE It swamps the area around the user with a giant wave. It can also be used for crossing water. null
105 Ice Beam 13 null 15 2 95 100 10 16 Freeze:Chance=10% FALSE The target is struck with an icy-cold beam of energy. It may also freeze the target solid. null
106 Blizzard 14 null 15 2 120 70 5 8 Freeze:Chance=10%;AlwaysHit:Hail FALSE A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. null
107 Psybeam null null 14 2 65 100 20 32 Confusion:Chance=10% FALSE The target is attacked with a peculiar ray. It may also cause confusion. null
108 BubbleBeam null null 11 2 65 100 20 32 Speed=-1:Chance=10% FALSE A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats null
109 Aurora Beam null null 15 2 65 100 20 32 Attack=-1:Chance=10% FALSE The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. null
110 Peck null null 3 1 35 100 35 56 None TRUE The target is jabbed with a sharply pointed beak or horn. null
111 Drill Peck null null 3 1 80 100 20 32 None TRUE A corkscrewing attack with the sharp beak acting as a drill. null
112 Submission null null 2 1 80 80 25 40 Recoil=25% TRUE The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. null
113 Low Kick null null 2 1 null 100 20 32 LowKick TRUE A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier targets. null
114 Counter null null 2 1 null 100 20 32 Priority=-5;Counter TRUE A retaliation move that counters any physical attack, inflicting double the damage taken. null
115 Seismic Toss null null 2 1 null 100 20 32 SeismicToss TRUE The target is thrown using the power of gravity. It inflicts damage equal to the user's level. null
116 Sacred Fire null null 10 2 100 95 5 8 Thaw;Burn:Chance=50% FALSE The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. null
117 Absorb null null 12 2 20 100 25 40 Drain=50% FALSE A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. null
118 Mega Drain null null 12 2 40 100 15 24 Drain=50% FALSE A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. null
119 Stun Spore null null 12 3 null 75 30 48 Paralysis FALSE The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. null
120 String Shot null null 7 3 null 95 30 64 Speed=-1 FALSE The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. null
121 ThunderShock null null 13 2 40 100 30 48 Paralysis:Chance=10% FALSE A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. null
122 Thunderbolt 24 null 13 2 95 100 15 24 Paralysis:Chance=10% FALSE A strong electric blast is loosed at the target. It may also leave the target with paralysis. null
123 Thunder Wave 73 null 13 3 null 100 20 32 Paralysis FALSE A weak electric charge is launched at the target. It causes paralysis if hit. null
124 Thunder 25 null 13 2 120 70 10 16 Paralysis:Chance=10%;Thunder; FALSE A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. null
125 Rock Throw null null 6 1 50 90 15 24 None FALSE The user picks up and throws a small rock at the target to attack null
126 Fissure null null 5 1 null null 5 8 OHKO FALSE The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. null
127 Dig 28 null 5 1 80 100 10 16 Wait=+1;Dig TRUE The user burrows, then attacks on the second turn. It can also be used to exit dungeons. null
128 Confusion null null 14 2 50 100 25 40 Confusion:Chance=10% FALSE The target is hit by a weak telekinetic force. It may also leave the target confused. null
129 Psychic 29 null 14 2 90 100 10 16 SpecialDefence=-1:Chance=10% FALSE The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. null
130 Hypnosis null null 14 3 null 60 20 32 Sleep FALSE The user employs hypnotic suggestion to make the target fall into a deep sleep. null
131 Meditate null null 14 3 null null 40 64 Attack=+1:User FALSE The user meditates to awaken the power deep within its body and raise its Attack stat. null
132 Agility null null 14 3 null null 30 48 Speed=+2:User FALSE The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. null
133 Quick Attack null null 1 1 40 100 30 48 Priority=+1 TRUE The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. null
134 Rage null null 1 1 20 100 20 32 Attack=+1:User TRUE As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. null
135 Teleport null null 14 3 null null 20 32 Flee FALSE Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. null
136 Night Shade null null 8 2 null 100 15 24 NightShade FALSE The user makes the target see a frightening mirage. It inflicts damage matching the user's level. null
137 Mimic null null 1 3 null null 10 16 Mimic FALSE The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. null
138 Screech null null 1 3 null 85 40 64 Defence=-2 FALSE An earsplitting screech harshly reduces the target's Defense stat. null
139 Recover null null 1 3 null null 10 16 Heal=50 FALSE Restoring its own cells, the user restores its own HP by half of its max HP. null
140 Harden null null 1 3 null null 30 48 Defence=+1:User FALSE The user stiffens all the muscles in its body to raise its Defense stat. null
141 Minimize null null 1 3 null null 20 32 Evasion=+1:User FALSE The user compresses its body to make itself look smaller, which sharply raises its evasiveness. null
142 Confuse Ray null null 8 3 null 100 10 16 Confusion FALSE The target is exposed to a sinister ray that triggers confusion. null
143 Withdraw null null 11 3 null null 40 64 Defence=+1:User FALSE The user withdraws its body into its hard shell, raising its Defense stat. null
144 Defense Curl null null 1 3 null null 40 64 Defence=+1:User FALSE The user curls up to conceal weak spots and raise its Defense stat. null
145 Barrier null null 14 3 null null 30 48 Defence=+2:User FALSE The user throws up a sturdy wall that sharply raises its Defense stat. null
146 Haze null null 15 3 null null 30 48 Haze FALSE The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. null
147 Reflect 33 null 14 3 null null 20 32 Reflect FALSE A wondrous wall is put up to suppress damage from physical attacks for five turns. null
148 Focus Energy null null 1 3 null null 30 48 CriticalHit=+2 FALSE The user takes a deep breath and focuses so that critical hits land more easily. null
149 Bide null null 1 1 null null 10 16 Bide FALSE The user endures attacks for two turns, then strikes back to cause double the damage taken. null
150 Metronome null null 1 3 null null 10 16 Metronome FALSE The user waggles a finger and stimulates its brain into randomly using nearly any move. null
151 Mirror Move null null 3 3 null null 20 32 MirrorMove FALSE The user counters the target by mimicking the target's last move. null
152 Selfdestruct null null 1 1 200 100 5 8 Suicide FALSE The user attacks everything around it by causing an explosion. The user faints upon using this move. null
153 Egg Bomb null null 1 1 100 75 10 16 None FALSE A large egg is hurled at the target with maximum force to inflict damage. null
154 Lick null null 8 1 20 100 30 48 Paralysis:Chance=30% TRUE The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. null
155 Smog null null 4 2 20 70 20 32 Poison:Chance=40% FALSE The target is attacked with a discharge of filthy gases. It may also poison the target. null
156 Sludge null null 4 2 65 100 20 32 Poison:Chance=30% FALSE Unsanitary sludge is hurled at the target. It may also poison the target. null
157 Bone Club null null 5 1 65 85 20 32 Flinch:Chance=10% TRUE The user clubs the target with a bone. It may also make the target flinch. null
158 Fire Blast 38 null 10 2 120 85 5 8 Burn:Chance=10% FALSE The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. null
159 Waterfall null 5 11 1 80 100 15 24 Flinch:Chance=20% TRUE The user charges at the target and may make it flinch. It can also be used to climb a waterfall. null
160 Clamp null null 11 1 35 85 10 16 Clamp TRUE The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. null
161 Swift null null 1 2 60 null 20 32 AlwaysHit FALSE Star-shaped rays are shot at the opposing team. This attack never misses. null
162 Skull Bash null null 1 1 100 100 15 24 SkullBash TRUE The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. null
163 Spike Cannon null null 1 1 20 100 15 24 MultipleHit=2to5 FALSE Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. null
164 Constrict null null 1 1 10 100 35 56 Speed=-1:Chance=10% TRUE The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. null
165 Amnesia null null 14 3 null null 20 32 SpecialDefence=+2:User FALSE The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. null
166 Kinesis null null 14 3 null null 15 24 Accuracy=-1 FALSE The user distracts the target by bending a spoon. It lowers the target's accuracy. null
167 Softboiled null null 1 3 null null 10 16 Heal=50 FALSE The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. null
168 Hi Jump Kick null null 2 1 130 90 10 16 JumpKick TRUE The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. null
169 Glare null null 1 3 null null 30 48 Paralysis FALSE The user intimidates the target with the pattern on its belly to cause paralysis. null
170 Dream Eater 85 null 14 2 100 100 15 24 DreamEater FALSE The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. null
171 Poison Gas null null 4 3 null 80 40 64 Poison FALSE A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. null
172 Barrage null null 1 1 15 85 20 32 MultipleHit=2to5 FALSE Round objects are hurled at the target to strike two to five times in a row. null
173 Leech Life null null 7 1 20 100 15 24 Drain=50% TRUE The user drains the target's blood. The user's HP is restored by half the damage taken by the target. null
174 Lovely Kiss null null 1 3 null 75 10 16 Sleep FALSE With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. null
175 Sky Attack null null 3 1 140 90 5 8 Charge;Flinch:Chance=30%;CriticalHit=+1 FALSE A second-turn attack move where critical hits land more easily. It may also make the target flinch. null
176 Transform null null 1 3 null null 10 16 Transform FALSE The user transforms into a copy of the target right down to having the same move set. null
177 Bubble null null 11 2 20 100 30 48 Speed=-1:Chance=10% FALSE A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. null
178 Dizzy Punch null null 1 1 80 100 10 16 Confusion:Chance=20% TRUE The target is hit with rhythmically launched punches that may also leave it confused. null
179 Spore null null 12 3 null 100 15 24 Sleep FALSE The user scatters bursts of spores that induce sleep. null
180 Psywave null null 14 2 null 80 15 24 Psywave FALSE The target is attacked with an odd psychic wave. The attack varies in intensity. null
181 Splash null null 1 3 null null 40 64 None FALSE The user just flops and splashes around to no effect at all... null
182 Acid Armor null null 4 3 null null 40 64 Defence=+2:User FALSE The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. null
183 Crabhammer null null 11 1 90 90 10 16 CriticalHit=+1 TRUE The target is hammered with a large pincer. Critical hits land more easily. null
184 Explosion 64 null 1 1 250 100 5 8 Suicide FALSE The user explodes to inflict damage on those around it. The user faints upon using this move. null
185 Fury Swipes null null 1 1 18 80 15 24 MultipleHit=2to5 TRUE The target is raked with sharp claws or scythes for two to five times in quick succession. null
186 Bonemerang null null 5 1 50 90 10 16 MultipleHit=2 FALSE The user throws the bone it holds. The bone loops to hit the target twice, coming and going. null
187 Rock Slide 80 null 6 1 75 90 10 16 Flinch:Chance=30% FALSE Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. null
188 Hyper Fang null null 1 1 80 90 15 24 Flinch:Chance=10% TRUE The user bites hard on the target with its sharp front fangs. It may also make the target flinch. null
189 Sharpen null null 1 3 null null 30 48 Attack=+1:User FALSE The user reduces its polygon count to make itself more jagged, raising the Attack stat. null
190 Conversion null null 1 3 null null 30 48 Conversion FALSE The user changes its type to become the same type as one of its moves. null
191 Tri Attack null null 1 2 80 100 10 16 Burn:Chance=7%;Paralysis:Chance=7%;Freeze:Chance=7% FALSE The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. null
192 Super Fang null null 1 1 null 90 10 16 DoSetDamage=0 TRUE The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. null
193 Struggle null null 1 1 50 null null null Struggle TRUE An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. null
194 Sketch null null 1 3 null null 1 1 Sketch FALSE It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. null
195 Triple Kick null null 2 1 10 90 10 16 TripleKick FALSE A consecutive three-kick attack that becomes more powerful with each successive hit. null
196 Thief 46 null 17 1 40 100 10 16 Thief TRUE The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. null
197 Spider Web null null 7 3 null null 10 16 Immobilize FALSE The user ensnares the target with thin, gooey silk so it can't flee from battle. null
198 Mind Reader null null 1 3 null null 5 8 LockOn FALSE The user senses the target's movements with its mind to ensure its next attack does not miss the target. null
199 Nightmare null null 8 3 null 100 15 24 Nightmare FALSE A sleeping target sees a nightmare that inflicts some damage every turn. null
200 Flame Wheel null null 10 1 60 100 25 40 Thaw;Burn:Chance=10% TRUE The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. null
201 Brick Break 31 null 2 1 75 100 15 24 Remove=Lightscreen;Remove=Reflect TRUE The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. null
202 Rock Tomb 39 null 6 1 50 80 10 16 Speed=-1 FALSE Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. null
203 Aerial Ace 40 null 3 1 60 null 20 32 AlwaysHit TRUE The user confounds the target with speed, then slashes. The attack lands without fail. null
204 Flame Charge 43 null 10 1 50 100 20 32 Speed=+1:User TRUE The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. null
205 Overheat 50 null 10 2 140 90 5 8 SpecialAttack=-2:User FALSE The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. null
206 Incinerate 59 null 10 2 30 100 15 24 None FALSE The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. null
207 Will-O-Wisp 61 null 10 3 null 75 15 24 Burn FALSE The user shoots a sinister, bluish-white flame at the target to inflict a burn. null
208 Shadow Claw 65 null 8 1 70 100 15 24 CriticalHit=+1 TRUE The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. null
209 Air Slash null null 3 2 75 95 20 32 Flinch:Chance=30% FALSE The user attacks with a blade of air that slices even the sky. It may also make the target flinch. null
210 Heat Wave null null 10 2 100 90 10 16 Burn:Chance=10% FALSE The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. null
211 Flare Blitz null null 10 1 120 100 15 24 Thaw;Burn:Chance=10%;Recoil=-50% TRUE The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. null
212 Rapid Spin null null 1 1 20 100 40 64 RapidSpin TRUE A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. null
213 Water Pulse null null 11 2 60 100 20 32 Confusion:Chance=20% FALSE The user attacks the target with a pulsing blast of water. It may also confuse the target. null
214 Aqua Tail null null 11 1 90 90 10 16 Priority=+1 TRUE The user attacks by swinging its tail as if it were a vicious wave in a raging storm. null
215 Iron Defense null null 9 3 null null 15 24 Defence=+2:User FALSE The user hardens its body's surface like iron, sharply raising its Defense stat. null
216 Rain Dance 18 null 11 3 null null 5 8 RainDance FALSE The user summons a heavy rain that falls for five turns, powering up Water-type moves. null
217 Scald 55 null 11 2 80 100 15 24 Thaw;Burn:Chance=30% FALSE The user shoots boiling hot water at its target. It may also leave the target with a burn. null
218 Gyro Ball 74 null 9 1 null 100 5 8 GyroBall TRUE The user tackles the target with a high-speed spin. The slower the user, the greater the damage. null
219 Dive null 8 11 1 80 100 10 16 Wait=+1;Underwater TRUE Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. null
220 Hail 7 null 15 3 null null 10 16 Hail FALSE The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. null
221 Flash Cannon 91 null 9 2 80 100 10 16 SpecialDefence=-1:Chance=10% FALSE The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. null
222 Dragon Tail 82 null 16 1 60 90 10 16 DragonTail TRUE The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. null
223 Psyshock 3 null 14 2 80 100 10 16 Physical FALSE The user materializes an odd psychic wave to attack the target. This attack does physical damage. null
224 Calm Mind 4 null 14 3 null null 20 32 SpecialAttack=+1:User;SpecialDefence=+1:User FALSE The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. null
225 Taunt 12 null 17 3 null 100 20 32 Taunt FALSE The target is taunted into a rage that allows it to use only attack moves for three turns. null
226 Telekinesis 19 null 14 3 null null 15 24 Telekinesis FALSE The user makes the target float with its psychic power. The target is easier to hit for three turns. null
227 Shadow Ball 30 null 8 2 80 100 15 24 SpecialDefence=-1:Chance=20% FALSE The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. null
228 Torment 41 null 17 3 null 100 15 24 Torment FALSE The user torments and enrages the target, making it incapable of using the same move twice in a row. null
229 Charge Beam 57 null 13 2 50 90 10 16 SpecialAttack=+1:Chance=70%:User FALSE The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. null
230 Psych Up 77 null 1 3 null null 10 16 PsychUp FALSE The user hypnotizes itself into copying any stat change made by the target. null
231 Snore null null 1 2 40 100 15 24 Fail:Awake:User;Flinch:Chance=30% FALSE An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. null
232 Curse null null 8 3 null null 10 16 Curse FALSE A move that works differently for the Ghost type than for all other types. null
233 Flail null null 1 1 null 100 15 24 Flail TRUE The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. null
234 Conversion2 null null 1 3 null null 30 48 Conversion2 FALSE The user changes its type to make itself resistant to the type of the attack the opponent used last. null
235 Aeroblast null null 3 2 100 95 5 8 CriticalHit=+1 FALSE A vortex of air is shot at the target to inflict damage. Critical hits land more easily. null
236 Cotton Spore null null 12 3 null 100 40 64 Speed=-2 FALSE The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. null
237 Reversal null null 2 1 null 100 15 24 Flail TRUE An all-out attack that becomes more powerful the less HP the user has. null
238 Spite null null 8 3 null 100 10 16 PP FALSE The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. null
239 Powder Snow null null 15 2 40 100 25 40 Freeze:Chance=10% FALSE The user attacks with a chilling gust of powdery snow. It may also freeze the targets. null
240 Mach Punch null null 2 1 40 100 30 48 Priority=+1 TRUE The user throws a punch at blinding speed. It is certain to strike first. null
241 Faint Attack null null 17 1 60 null 20 32 AlwaysHit TRUE The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. null
242 Sweet Kiss null null 1 3 null 75 10 16 Confusion FALSE The user kisses the target with a sweet, angelic cuteness that causes confusion. null
243 Belly Drum null null 1 3 null null 10 16 HP=-50%;Attack=+6 FALSE The user maximizes its Attack stat in exchange for HP equal to half its max HP. null
244 Mud-Slap null null 5 2 20 100 10 16 Accuracy=-1 FALSE The user hurls mud in the target's face to inflict damage and lower its accuracy. null
245 Octazooka null null 11 2 65 85 10 16 Accuracy=-1:Chance=50% FALSE The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. null
246 Spikes null null 5 3 null null 20 32 Spikes FALSE The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. null
247 Zap Cannon null null 13 2 120 50 5 8 Paralysis FALSE The user fires an electric blast like a cannon to inflict damage and cause paralysis. null
248 Astonish null null 8 1 30 100 15 24 Priority=+1;Flinch:Chance=30% TRUE The user attacks the target while shouting in a startling fashion. It may also make the target flinch. null
249 Air Cutter null null 3 2 55 95 25 40 CriticalHit=+1 FALSE The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. null
250 Mean Look null null 1 3 null null 5 8 MeanLook FALSE The user pins the target with a dark, arresting look. The target becomes unable to flee. null
251 Acrobatics 62 null 3 1 null 100 15 24 Acrobatics TRUE The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. null
252 Poison Fang null null 4 1 50 100 15 24 PoisonBadly:Chance=30% TRUE The user bites the target with toxic fangs. It may also leave the target badly poisoned. null
253 Pluck 88 null 3 1 60 100 20 32 Pluck TRUE The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. null
254 U-Turn 89 null 7 1 70 100 20 32 SwitchOut TRUE After making its attack, the user rushes back to switch places with a party Pokémon in waiting. null
255 Baton Pass null null 1 3 null null 40 64 BatonPass FALSE The user switches places with a party Pokémon in waiting, passing along any stat changes. null
256 Last Resort null null 1 1 140 100 5 8 LastResort TRUE This move can be used only after the user has used all the other moves it knows in the battle. null
257 Trump Card null null 1 2 40 null 5 8 Trump Card TRUE The fewer PP this move has, the greater its attack power. null
258 Pursuit null null 17 1 40 100 20 32 Priority=+7;Pursuit TRUE An attack move that inflicts double damage if used on a target that is switching out of battle. null
259 Sucker Punch null null 17 1 80 100 5 8 Priority=+1;Sucker Punch TRUE This move enables the user to attack first. It fails if the target is not readying an attack, however. null
260 Crunch null null 17 1 80 100 15 24 Defence=-1:Chance=20% TRUE The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. null
261 Assurance null null 17 1 50 100 10 16 Assurance TRUE If the target has already taken some damage in the same turn, this attack's power is doubled. null
262 Endeavor null null 1 1 null 100 5 8 Endeavor TRUE An attack move that cuts down the target's HP to equal the user's HP. null
263 Wild Charge 93 null 13 1 90 100 15 24 Recoil=25% FALSE The user shrouds itself in electricity and smashes into its target. It also damages the user a little. null
264 Magnitude null null 5 1 null 100 30 48 Magnitude FALSE A ground-shaking attack of random intensity. null
265 Mud Bomb null null 5 2 65 85 10 16 Accuracy=-1:Chance=30% FALSE The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. null
266 Earth Power null null 5 2 90 100 10 16 SpecialDefence=-1:Chance=10% FALSE The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. null
267 Sandstorm 37 null 6 3 null null 10 16 Sandstorm FALSE A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. null
268 Payback 66 null 17 1 50 100 10 16 Payback TRUE The user stores power, then attacks. If the user can use this attack after the target, its power is doubled. null
269 Dark Pulse null null 17 2 80 100 15 24 Flinch:Chance=20% FALSE The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. null
270 Destiny Bond null null 8 3 null null 5 8 DestinyBond FALSE When this move is used, if the user faints, the foe that landed the knockout hit also faints. null
271 Hex null null 8 2 50 100 10 16 Hex FALSE This relentless attack does massive damage to a target affected by status problems. null
272 Embargo 63 null 17 3 null 100 15 24 Embargo FALSE It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. null
273 Lucky Chant null null 1 3 null null 30 48 LuckyChant FALSE The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. null
274 Natural Gift null null 1 1 null 100 15 24 NaturalGift FALSE The user draws power to attack by using its held Berry. The Berry determines its type and power. null
275 Moonlight null null 1 3 null null 5 8 Heal=1; FALSE The user restores its own HP. It fails during the day. null
276 Giga Drain null null 12 2 75 100 10 16 Drain=50% FALSE A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. null
277 Sand Tomb null null 5 1 35 85 15 24 Immobilize=4to5 FALSE The user traps the target inside a harshly raging sandstorm for four to five turns. null
278 Feint null null 1 1 30 100 10 16 Priority=+2;Feint FALSE An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. null
279 Struggle Bug 76 null 7 2 30 100 20 32 SpecialAttack=-1 FALSE While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. null
280 Mud Sport null null 5 3 null null 15 24 MudSport FALSE Weakens Electric- type attacks while the user is in the battle. null
281 Rock Polish 69 null 6 3 null null 20 32 Speed=+2:User FALSE The user polishes its body to reduce drag. It sharply raises the Speed stat. null
282 Rollout null null 6 1 30 90 20 32 Rollout TRUE The user continually rolls into the target over five turns. It becomes stronger each time it hits. null
283 Rock Blast null null 6 1 25 90 10 16 MultipleHit=2to5 FALSE The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. null
284 Smack Down 23 null 6 1 50 100 15 24 SmackDown FALSE The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. null
285 Stealth Rock null null 6 3 null null 20 32 StealthRock FALSE The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. null
286 Stone Edge 71 null 6 1 100 80 5 8 CriticalHit=+1 FALSE The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. null
287 Soak null null 11 3 null null 20 32 Soak FALSE The user shoots a torrent of water at the target and changes the target's type to Water. null
288 Zen Headbutt null null 14 1 80 90 15 24 Flinch:Chance=20% TRUE The user focuses its willpower to its head and attacks the target. It may also make the target flinch. null
289 Wonder Room null null 14 3 null null 10 16 Priority=-7;WonderRoom FALSE The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. null
290 Foresight null null 1 3 null null 40 64 Foresight FALSE Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. null
291 Perish Song null null 1 3 null null 5 8 Perish FALSE Any Pokémon that hears this song faints in three turns, unless it switches out of battle. null
292 Icy Wind null null 15 2 55 95 15 24 Speed=-1 FALSE The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. null
293 Detect null null 2 3 null null 5 8 Protect;Priority=+3 FALSE It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. null
294 Bone Rush null null 5 1 25 90 10 16 MultipleHit=2to5 FALSE The user strikes the target with a hard bone two to five times in a row. null
295 Lock-On null null 1 3 null null 5 8 LockOn FALSE The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. null
296 Outrage null null 16 1 120 100 10 16 PetalDance TRUE The user rampages and attacks for two to three turns. It then becomes confused, however. null
297 Endure null null 1 3 null null 10 16 Endure FALSE The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. null
298 Charm null null 1 3 null 100 20 32 Attack=-2 FALSE The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. null
299 False Swipe 54 null 1 1 40 100 40 64 FalseSwipe TRUE A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. null
300 Milk Drink null null 1 3 null null 10 16 Heal=50 FALSE The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. null
301 Spark null null 13 1 65 100 20 32 Paralysis:Chance=30% TRUE The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. null
302 Fury Cutter null null 7 1 20 95 20 32 FuryCutter TRUE The target is slashed with scythes or claws. Its power increases if it hits in succession. null
303 Steel Wing null null 9 1 70 90 25 40 Defence=+1:Chance=10%:User TRUE The target is hit with wings of steel. It may also raise the user's Defense stat. null
304 Sleep Talk null null 1 3 null null 10 16 Fail:Awake:User;SleepTalk FALSE While it is asleep, the user randomly uses one of the moves it knows. null
305 Heal Bell null null 1 3 null null 5 8 HealBell FALSE The user makes a soothing bell chime to heal the status problems of all the party Pokémon. null
306 Present null null 1 1 null 90 15 24 Present FALSE The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. null
307 Pain Split null null 1 3 null null 20 32 PainSplit FALSE The user adds its HP to the target's HP, then equally shares the combined HP with the target. null
308 DynamicPunch null null 2 1 100 50 5 8 Confusion TRUE The user punches the target with full, concentrated power. It confuses the target if it hits. null
309 Megahorn null null 7 1 120 85 10 16 None TRUE Using its tough and impressive horn, the user rams into the target with no letup. null
310 DragonBreath null null 16 2 60 100 20 32 Paralysis:Chance=30% FALSE The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. null
311 Encore null null 1 3 null 100 5 8 Encore FALSE The user compels the target to keep using only the move it last used for three turns. null
312 Iron Tail null null 9 1 100 75 15 24 Defence=-1:Chance=10% TRUE The target is slammed with a steel-hard tail. It may also lower the target's Defense stat null
313 Metal Claw null null 9 1 50 95 35 56 Attack=+1:Chance=10%:User TRUE The target is raked with steel claws. It may also raise the user's Attack stat. null
314 Vital Throw null null 2 1 70 null 10 16 Priority=-1 TRUE The user attacks last. In return, this throw move is guaranteed not to miss. null
315 Morning Sun null null 1 3 null null 5 8 Heal=1; FALSE The user restores its own HP. It fails during the night. null
316 Cross Chop null null 2 1 100 80 5 8 CriticalHit=+1 TRUE The user delivers a double chop with its forearms crossed. Critical hits land more easily. null
317 Twister null null 16 2 40 100 20 32 Flinch:Chance=20% FALSE The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. null
318 Mirror Coat null null 14 2 null 100 20 32 Priority=-5;MirrorCoat FALSE A retaliation move that counters any special attack, inflicting double the damage taken. null
319 ExtremeSpeed null null 1 1 80 100 5 8 Priority=+2 TRUE The user charges the target at blinding speed. This attack always goes before any other move. null
User avatar
By SPG
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Spoiler:
320 AncientPower null null 6 2 60 100 5 8 RaiseStats FALSE The user attacks with a prehistoric power. It may also raise all the user's stats at once. null
321 Future Sight null null 14 2 100 100 10 16 FutureSight FALSE Two turns after this move is used, a hunk of psychic energy attacks the target. null
322 Whirlpool null null 11 2 35 85 15 24 Immobilize=4to5 FALSE Traps foes in a violent swirling whirlpool for four to five turns. null
323 Beat Up null null 17 1 null 100 10 16 BeatUp FALSE The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. null
324 Fake Out null null 1 1 40 100 10 16 FakeOut TRUE An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. null
325 Uproar null null 1 2 90 100 10 16 Uproar FALSE The user attacks in an uproar for three turns. Over that time, no one can fall asleep. null
326 Stockpile null null 1 3 null null 20 32 Defence=+1:User;SpecialDefence=+1:User;Stockpile=+1 FALSE The user charges up power and raises both its Defense and Sp. Def. The move can be used three times. null
327 Spit Up null null 1 2 null 100 10 16 SpitUp FALSE The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage. null
328 Swallow null null 1 3 null null 10 16 Swallow FALSE The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP. null
329 Flatter null null 17 3 null 100 15 24 Confusion;SpecialAttack=+1 FALSE Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat. null
330 Memento null null 17 3 null 100 10 16 Memento FALSE The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk. null
331 Focus Punch null null 2 1 150 100 20 32 Priority=-3;Focus TRUE The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. null
332 SmellingSalt null null 2 1 60 100 10 16 DoubleonParalysis;Cure TRUE This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however. null
333 Follow Me null null 1 3 null null 20 32 Priority=+3;FollowMe FALSE The user draws attention to itself, making all targets take aim only at the user. null
334 Nature Power null null 1 2 null null 20 32 NaturePower FALSE An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. null
335 Charge null null 13 3 null null 20 32 SpecialDefence=+1:User;Charge FALSE The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat. null
336 Helping Hand null null 1 3 null null 20 32 Priority=+5;HelpingHand FALSE The user assists an ally by boosting the power of its attack. null
337 Trick null null 14 3 null 100 10 16 Trick FALSE The user catches the target off guard and swaps its held item with its own. null
338 Role Play null null 14 3 null null 10 16 RolePlay FALSE The user mimics the target completely, copying the target's natural Ability. null
339 Wish null null 1 3 null null 10 16 Wish FALSE One turn after this move is used, the target's HP is restored by half the user's maximum HP. null
340 Assist null null 1 3 null null 20 32 Assist FALSE The user hurriedly and randomly uses a move among those known by other Pokémon in the party. null
341 Ingrain null null 12 3 null null 20 32 Ingrain FALSE The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out. null
342 Superpower null null 2 1 120 100 5 8 Attack=-1:User;Defence=-1:User TRUE The user attacks the target with great power. However, it also lowers the user's Attack and Defense. null
343 Magic Coat null null 14 3 null null 15 24 Priority=+4;MagicCoat FALSE A barrier reflects back to the target moves like Leech Seed and moves that damage status. null
344 Recycle null null 1 3 null null 10 16 Recycle FALSE The user recycles a held item that has been used in battle so it can be used again. null
345 Revenge null null 2 1 60 100 10 16 Priority=-4;Revenge TRUE An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn. null
346 Yawn null null 1 3 null null 10 16 Yawn FALSE The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. null
347 Knock Off null null 17 1 20 100 20 32 Remove=Item TRUE The user slaps down the target's held item, preventing that item from being used in the battle. null
348 Eruption null null 10 2 null 100 5 8 Eruption FALSE The user attacks the opposing team with explosive fury. The lower the user's HP, the less powerful this attack becomes. null
349 Skill Swap null null 14 3 null null 10 16 SkillSwap FALSE The user employs its psychic power to exchange Abilities with the target. null
350 Imprison null null 14 3 null null 10 16 Imprison FALSE If the opponents know any move also known by the user, the opponents are prevented from using it. null
351 Refresh null null 1 3 null null 20 32 Remove=Paralysis;Remove=Burn;Remove=Poison FALSE The user rests to cure itself of a poisoning, burn, or paralysis. null
352 Grudge null null 8 3 null null 5 8 Grudge FALSE If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out. null
353 Snatch null null 17 3 null null 10 16 Priority=+4;Snatch FALSE The user steals the effects of any healing or stat-changing move the opponent attempts to use. null
354 Secret Power null null 1 1 70 100 20 32 SecretPower FALSE The user attacks the target with a secret power. Its added effects vary depending on the user's environment. null
355 Arm Thrust null null 2 1 15 100 20 32 MultipleHit=2to5 TRUE The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. null
356 Camouflage null null 1 3 null null 20 32 Camouflage FALSE The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. null
357 Tail Glow null null 7 3 null null 20 32 SpecialAttack=+3:User FALSE The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat. null
358 Luster Purge null null 14 2 70 100 5 8 SpecialDefence=-2:Chance=50% FALSE The user lets loose a damaging burst of light. It may also harshly reduce the target's Sp. Def stat. null
359 Mist Ball null null 14 2 70 100 5 8 SpecialAttack=-2:Chance=50% FALSE A mistlike flurry of down envelops and damages the target. It may also harshly lower the target's Sp. Atk. null
360 FeatherDance null null 3 3 null null 15 24 Attack=-2 FALSE The user covers the target's body with a mass of down that harshly lowers its Attack stat. null
361 Teeter Dance null null 1 3 null null 20 32 Confusion FALSE The user performs a wobbly dance that confuses the Pokémon around it. null
362 Blaze Kick null null 10 1 85 90 10 16 Burn:Chance=10%;CriticalHit=+1 TRUE The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn. null
363 Ice Ball null null 15 1 30 90 20 32 Rollout TRUE The user continually rolls into the target over five turns. It becomes stronger each time it hits. null
364 Needle Arm null null 12 1 60 100 15 24 Flinch:Chance=30% TRUE The user attacks by wildly swinging its thorny arms. It may also make the target flinch. null
365 Slack Off null null 1 3 null null 10 16 Heal=50 FALSE The user slacks off, restoring its own HP by up to half of its maximum HP. null
366 Hyper Voice null null 1 2 90 100 10 16 None FALSE The user lets loose a horribly echoing shout with the power to inflict damage. null
367 Crush Claw null null 1 1 75 95 10 16 Defence=-1:Chance=50% TRUE The user slashes the target with hard and sharp claws. It may also lower the target's Defense. null
368 Blast Burn null null 10 2 150 90 5 8 Recharge=1 FALSE The target is razed by a fiery explosion. The user must rest on the next turn, however. null
369 Hydro Cannon null null 11 2 150 90 5 8 Recharge=1 FALSE The target is hit with a watery blast. The user must rest on the next turn, however. null
370 Meteor Mash null null 9 1 100 85 10 16 Attack=+1:Chance=50%:User TRUE The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack. null
371 Weather Ball null null 1 2 50 100 10 16 WeatherBall FALSE An attack move that varies in power and type depending on the weather. null
372 Aromatherapy null null 12 3 null null 5 8 HealBell FALSE The user releases a soothing scent that heals all status problems affecting the user's party. null
373 Fake Tears null null 17 3 null 100 20 32 SpecialDefence=-2 FALSE The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. null
374 Odor Sleuth null null 1 3 null null 40 64 OdorSleuth FALSE Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. null
375 Silver Wind null null 7 2 60 100 5 8 RaiseStats FALSE The target is attacked with powdery scales blown by wind. It may also raise all the user's stats. null
376 Metal Sound null null 9 3 null 85 40 64 SpecialDefence=-2 FALSE A horrible sound like scraping metal harshly reduces the target's Sp. Def stat. null
377 GrassWhistle null null 12 3 null 55 15 24 Sleep FALSE The user plays a pleasant melody that lulls the target into a deep sleep. null
378 Tickle null null 1 3 null 100 20 32 Attack=-1;Defence=-1 FALSE The user tickles the target into laughing, reducing its Attack and Defense stats. null
379 Cosmic Power null null 14 3 null null 20 32 Defence=+1:User;SpecialDefence=+1:User FALSE The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. null
380 Water Spout null null 11 2 null 100 5 8 Eruption FALSE The user spouts water to damage the opposing team. The lower the user's HP, the less powerful it becomes. null
381 Signal Beam null null 7 2 75 100 15 24 Confusion:Chance=10% FALSE The user attacks with a sinister beam of light. It may also confuse the target. null
382 Shadow Punch null null 8 1 60 null 20 32 AlwaysHit TRUE The user throws a punch from the shadows. The punch lands without fail. null
383 Extrasensory null null 14 2 80 100 30 48 Flinch:Chance=10% FALSE The user attacks with an odd, unseeable power. It may also make the target flinch. null
384 Sky Uppercut null null 2 1 85 90 15 24 None TRUE The user attacks the target with an uppercut thrown skyward with force. null
385 Sheer Cold null null 15 2 null null 5 8 OHKO FALSE The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits. null
386 Muddy Water null null 11 2 95 85 10 16 Accuracy=-1:Chance=30% FALSE The user attacks by shooting muddy water at the opposing team. It may also lower the targets' accuracy. null
387 Bullet Seed null null 12 1 25 100 30 48 MultipleHit=2to5 FALSE The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession. null
388 Icicle Spear null null 15 1 25 100 30 48 MultipleHit=2to5 FALSE The user launches sharp icicles at the target. It strikes two to five times in a row. null
389 Block null null 1 3 null null 5 8 Immobilize FALSE The user blocks the target's way with arms spread wide to prevent escape. null
390 Howl null null 1 3 null null 40 64 Attack=+1:User FALSE The user howls loudly to raise its spirit, boosting its Attack stat. null
391 Frenzy Plant null null 12 2 150 90 5 8 Recharge=1 FALSE The user slams the target with an enormous tree. The user can't move on the next turn. null
392 Bulk Up 8 null 2 3 null null 20 32 Attack=+1:User;Defence=+1:User FALSE The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. null
393 Bounce null null 3 1 85 85 5 8 Wait=+1;Flying;Paralysis:Chance=30% TRUE The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis. null
394 Mud Shot null null 5 2 55 95 15 24 Accuracy=-1 FALSE The user attacks by hurling a blob of mud at the target. It also reduces the target's Speed. null
395 Poison Tail null null 4 1 50 100 25 40 CriticalHit=+1;Poison:Chance=10% TRUE The user hits the target with its tail. It may also poison the target. Critical hits land more easily. null
396 Covet null null 1 1 60 100 40 64 Thief TRUE The user endearingly approaches the target, then steals the target's held item. null
397 Volt Tackle null null 13 1 120 100 15 24 Paralysis:Chance=10%;Recoil=33% TRUE The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis. null
398 Magical Leaf null null 12 2 60 null 20 32 AlwaysHit FALSE The user scatters curious leaves that chase the target. This attack will not miss. null
399 Water Sport null null 11 3 null null 15 24 WaterSport FALSE The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. null
400 Leaf Blade null null 12 1 90 100 15 24 CriticalHit=+1 TRUE The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. null
401 Dragon Dance null null 16 3 null null 20 32 Attack=+1:User;Speed=+1:User FALSE The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. null
402 Shock Wave null null 13 2 60 null 20 32 AlwaysHit FALSE The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. null
403 Doom Desire null null 9 2 140 100 5 8 FutureSight FALSE Two turns after this move is used, the user blasts the target with a concentrated bundle of light. null
404 Psycho Boost null null 14 2 140 90 5 8 SpecialAttack=-2:User FALSE The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. null
405 Roost null null 3 3 null null 10 16 HP=+50%;NegateFlying:User FALSE The user lands and rests its body. It restores the user's HP by up to half of its max HP. null
406 Gravity null null 14 3 null null 5 8 Gravity FALSE Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. null
407 Miracle Eye null null 14 3 null null 40 64 NegateDark;LockOn FALSE Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit. null
408 Wake-Up Slap null null 2 1 60 100 10 16 WakeUpSlap TRUE This attack inflicts big damage on a sleeping target. It also wakes the target up, however. null
409 Hammer Arm null null 2 1 100 90 10 16 Speed=-1:User TRUE The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. null
410 Healing Wish null null 14 3 null null 10 16 HP=-100%;HP=100%:NextPokemon;Remove=Paralysis:NextPokemon;Remove=Sleep:NextPokemon;Remove=Freeze;NextPokemon;Remove=Burn:NextPokemon; FALSE The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. null
411 Brine null null 11 2 65 100 10 16 DoubleOnHalf FALSE If the target's HP is down to about half, this attack will hit with double the power. null
412 Tailwind null null 3 3 null null 30 48 Tailwind FALSE The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns. null
413 Acupressure null null 1 3 null null 30 48 Acupressure FALSE The user applies pressure to stress points, sharply boosting one of its stats. null
414 Metal Burst null null 9 1 null 100 10 16 DoubleDamage FALSE The user retaliates with much greater power against the target that last inflicted damage on it. null
415 Close Combat null null 2 1 120 100 5 8 Defence=-1:User;SpecialDefence=-1:User TRUE The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def. null
416 Fling 56 null 17 1 null 100 10 16 Fling FALSE The user flings its held item at the target to attack. Its power and effects depend on the item. null
417 Psycho Shift null null 14 3 null 90 10 16 PsychoShift FALSE Using its psychic power of suggestion, the user transfers its status problems to the target. null
418 Heal Block null null 14 3 null 100 15 24 HealBlock FALSE For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. null
419 Wring Out null null 1 2 60 100 5 8 WringOut TRUE The user powerfully wrings the target. The more HP the target has, the greater this attack’s power. null
420 Power Trick null null 14 3 null null 10 16 PowerTrick FALSE The user employs its psychic power to switch its Attack with its Defense stat. null
421 Gastro Acid null null 4 3 null 100 10 16 Remove=Ability FALSE The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability. null
422 Me First null null 1 3 null null 20 32 MeFirst FALSE The user tries to cut ahead of the target to steal and use the target's intended move with greater power. null
423 Copycat null null 1 3 null null 20 32 Copycat FALSE The user mimics the move used immediately before it. The move fails if no other move has been used yet. null
424 Power Swap null null 14 3 null null 10 16 PowerSwap FALSE The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target. null
425 Guard Swap null null 14 3 null null 10 16 GuardSwap FALSE The user employs its psychic power to switch changes to its Defense and Sp. Def with the target. null
426 Punishment null null 17 1 null 100 5 8 Punishment TRUE This attack's power increases the more the target has powered up with stat changes. null
427 Toxic Spikes null null 4 3 null null 20 32 ToxicSpikes FALSE The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle. null
428 Heart Swap null null 14 3 null null 10 16 GuardSwap;PowerSwap FALSE The user employs its psychic power to switch stat changes with the target. null
429 Aqua Ring null null 11 3 null null 20 32 AquaRing FALSE The user envelops itself in a veil made of water. It regains some HP on every turn. null
430 Magnet Rise null null 13 3 null null 10 16 Levitate FALSE The user levitates using electrically generated magnetism for five turns. null
431 Force Palm null null 2 1 60 100 10 16 Paralysis:Chance=30% TRUE The target is attacked with a shock wave. It may also leave the target with paralysis. null
432 Aura Sphere null null 2 2 90 null 20 32 AlwaysHit FALSE The user looses a blast of aura power from deep within its body at the target. This move is certain to hit. null
433 Poison Jab 84 null 4 1 80 100 20 32 Poison:Chance=30% TRUE The target is stabbed with a tentacle or arm steeped in poison. It may also poison the target. null
434 Night Slash null null 17 1 70 100 15 24 CriticalHit=+1 TRUE The user slashes the target the instant an opportunity arises. Critical hits land more easily. null
435 X-Scissor 81 null 7 1 80 100 15 24 None TRUE The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. null
436 Bug Buzz null null 7 2 90 100 10 16 SpecialDefence=-1 FALSE The user vibrates its wings to generate a damaging sound wave. It may also lower the target's Sp. Def stat. null
437 Dragon Pulse null null 16 2 90 100 10 16 None FALSE The target is attacked with a shock wave generated by the user's gaping mouth. null
438 Dragon Rush null null 16 1 100 75 10 16 Flinch:Chance=20% TRUE The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch. null
439 Power Gem null null 6 2 70 100 20 32 None FALSE The user attacks with a ray of light that sparkles as if it were made of gemstones. null
440 Drain Punch null null 2 1 75 100 10 16 Drain=50% TRUE An energy-draining punch. The user's HP is restored by half the damage taken by the target. null
441 Vacuum Wave null null 2 2 40 100 30 48 Priority=+1 FALSE The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. null
442 Focus Blast 52 null 2 2 120 70 5 8 SpecialDefence=-1:Chance=10% FALSE The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def. null
443 Brave Bird null null 3 1 120 100 15 24 Recoil=33% TRUE The user tucks in its wings and charges from a low altitude. The user also takes serious damage. null
444 Switcheroo null null 17 3 null 100 10 16 Trick FALSE The user trades held items with the target faster than the eye can follow. null
445 Nasty Plot null null 17 3 null null 20 32 SpecialAttack=+2:User FALSE The user stimulates its brain by thinking bad thoughts. It sharply raises the user’s Sp. Atk. null
446 Bullet Punch null null 9 1 40 100 30 48 Priority=+1 TRUE The user strikes the target with tough punches as fast as bullets. This move always goes first. null
447 Avalanche null null 15 1 60 100 10 16 Priority=-4;DoubleOnHit TRUE An attack move that inflicts double the damage if the user has been hurt by the target in the same turn. null
448 Ice Shard null null 15 1 50 100 30 48 Priority=+1 FALSE The user flash freezes chunks of ice and hurls them at the target. This move always goes first. null
449 Thunder Fang null null 13 1 65 95 15 24 Paralysis:Chance=10%;Flinch:Chance=10% TRUE The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. null
450 Ice Fang null null 15 1 65 95 15 24 Freeze:Chance=10%;Flinch:Chance=10% TRUE The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. null
451 Psycho Cut null null 14 1 70 100 20 32 CriticalHit=+1 FALSE The user tears at the target with blades formed by psychic power. Critical hits land more easily. null
452 Mirror Shot null null 9 2 65 85 10 15 Accuracy=-1:Chance=30% FALSE The user looses a flash of energy at the target from its polished body. It may also lower the target's accuracy. null
453 Rock Climb null null 1 1 90 85 20 32 Confusion:Chance=20% TRUE The user attacks the target by smashing into it with incredible force. It may also confuse the target. null
454 Defog null null 1 3 null null 15 24 Evasion=-1 FALSE A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness. null
455 Trick Room 92 null 14 3 null null 5 8 Priority=-7;TrickRoom FALSE The user creates a bizarre space in which slower Pokémon get to move first for five turns. null
456 Draco Meteor null null 16 2 140 90 5 8 SpecialAttack=-2:User FALSE Comets are summoned down from the sky onto the target. The attack's recoil harshly reduces the user's Sp. Atk stat. null
457 Discharge null null 13 2 80 100 15 24 Paralysis:Chance=30% FALSE A flare of electricity is loosed to strike the area around the user. It may also cause paralysis. null
458 Lava Plume null null 10 2 80 100 15 24 Burn:Chance=30% FALSE An inferno of scarlet flames torches everything around the user. It may leave targets with a burn. null
459 Leaf Storm null null 12 2 140 90 5 8 SpecialAttack=-2:User FALSE The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat. null
460 Power Whip null null 12 1 120 85 10 16 None TRUE The user violently whirls its vines or tentacles to harshly lash the target. null
461 Rock Wrecker null null 6 1 150 90 5 8 Recharge=1 FALSE The user launches a huge boulder at the target to attack. It must rest on the next turn, however. null
462 Cross Poison null null 4 1 70 100 20 32 CriticalHit=+1;Poison:Chance=10% TRUE A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily. null
463 Gunk Shot null null 4 2 120 70 5 8 Poison:Chance=30% FALSE The user shoots filthy garbage at the target to attack. It may also poison the target. null
464 Iron Head null null 9 1 80 100 15 24 Flinch:Chance=30% TRUE The user slams the target with its steel-hard head. It may also make the target flinch. null
465 Magnet Bomb null null 9 1 60 null 20 32 AlwaysHit FALSE The user launches steel bombs that stick to the target. This attack will not miss. null
466 Captivate null null 1 3 null 100 20 32 SpecialAttack=-2 FALSE If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat. null
467 Chatter null null 3 2 60 100 20 32 Confusion:Chance=31% FALSE The user attacks using a sound wave based on words it has learned. It may also confuse the target. null
468 Judgment null null 1 2 130 100 10 16 Judgment FALSE The user releases countless shots of light at the target. Its type varies with the kind of Plate the user is holding. null
469 Bug Bite null null 7 1 60 100 20 32 BugBite TRUE The user bites the target. If the target is holding a Berry, the user eats it and gains its effect. null
470 Wood Hammer null null 12 1 120 100 15 24 Recoil=33% TRUE The user slams its rugged body into the target to attack. The user also sustains serious damage. null
471 Aqua Jet null null 11 1 40 100 20 32 Priority=+1 TRUE The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. null
472 Attack Order null null 7 1 90 100 15 24 CriticalHit=+1 FALSE The user calls out its underlings to pummel the target. Critical hits land more easily. null
473 Defend Order null null 7 3 null null 10 16 Defence=+1:User;SpecialDefence=+1:User FALSE The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats. null
474 Heal Order null null 7 3 null null 10 16 Heal=50 FALSE The user calls out its underlings to heal it. The user regains up to half of its max HP. null
475 Double Hit null null 1 1 35 90 10 16 MultipleHit=2 TRUE The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row. null
476 Roar of Time null null 16 2 150 90 5 8 Recharge=1 FALSE The user blasts the target with power that distorts even time. The user must rest on the next turn. null
477 Spacial Rend null null 16 2 100 95 5 8 CriticalHit=+1 FALSE The user tears the target along with the space around it. Critical hits land more easily. null
478 Head Smash null null 6 1 150 80 5 8 Recoil=50% TRUE The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage. null
479 Lunar Dance null null 14 3 null null 10 16 Remove=Burn:NextPokemon;Remove=Paralysis:NextPokemon;Remove=Sleep;NextPokemon;Remove=Poison;NextPokemon;Remove=Freeze:NextPokemon;HP=+100%:NextPokemon;PP=100%:NextPokemon FALSE The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. null
480 Crush Grip null null 1 1 120 100 5 8 WringOut TRUE The target is crushed with great force. The attack is more powerful the more HP the target has left. null
481 Magma Storm null null 10 2 120 75 5 8 Immobilize=2to5 FALSE The target becomes trapped within a maelstrom of fire that rages for four to five turns. null
482 Dark Void null null 17 3 null 100 10 16 Sleep FALSE Opposing Pokémon are dragged into a world of total darkness that makes sleep. null
483 Seed Flare null null 12 2 120 85 5 8 SpecialDefence=-2:Chance=40% FALSE The user emits a shock wave from its body to attack its target. It may harshly lower the target's Sp. Def. null
484 Ominous Wind null null 8 2 60 100 5 8 RaiseStats FALSE The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once. null
485 Shadow Force null null 8 2 120 100 5 8 Vanish;Remove=Protect TRUE The user disappears, then strikes the target on the second turn. It hits even if the target protects itself. null
486 Wide Guard 1 null 6 3 null null 10 16 Priority=+3;Protect FALSE The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises. null
487 Guard Split null null 14 3 null null 10 16 GuardSplit FALSE The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's. null
488 Power Split null null 14 3 null null 10 16 PowerSplit FALSE The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's. null
489 Automize null null 9 3 null null 15 24 Speed=+2:User FALSE The user sheds part of its body to make itself lighter and sharply raise its Speed stat. null
490 Rage Powder null null 7 3 null null 20 32 Priority=+3;Enrage FALSE The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user. null
491 Magic Room null null 14 3 null null 10 16 Priority=-7;MagicRoom FALSE The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. null
492 Storm Throw null null 2 1 40 100 10 16 CriticalHit=+7 TRUE The user strikes the target with a fierce blow. This attack always results in a critical hit. null
493 Sludge Wave 34 null 4 2 95 100 10 16 Poison:Chance=10% FALSE It swamps the area around the user with a giant sludge wave. It may also poison those hit. null
494 Quiver Dance null null 7 3 null null 20 32 SpecialAttack=+1:User;SpecialDefence=+1:User;Speed=+1:User FALSE The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats. null
495 Heavy Slam null null 9 1 null 100 10 16 HeavySlam TRUE The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage. null
496 Synchronoise null null 14 2 70 100 15 24 None FALSE Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. null
497 Electro Ball null null 13 2 null 100 10 16 ElectroBall FALSE The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage. null
498 Coil null null 4 3 null null 20 32 Attack=+1:User;Defence=+1:User;Accuracy=+1:User FALSE The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy. null
499 Low Sweep 47 null 2 1 60 100 20 32 Speed=-1 TRUE The user attacks the target's legs swiftly, reducing the target's Speed stat. null
500 Acid Spray null null 4 2 40 100 20 32 SpecialDefence=-2 FALSE The user spits fluid that works to melt the target. This harshly reduces the target's Sp. Def stat. null
501 Foul Play null null 17 1 95 100 15 24 FoulPlay TRUE The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. null
502 Simple Beam null null 1 3 null 100 15 24 Simple FALSE The user's mysterious psychic wave changes the target's Ability to Simple. null
503 Entrainment null null 1 3 null 100 15 24 Entrainment FALSE The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's. null
504 After You null null 1 3 null null 15 24 AfterYou FALSE The user helps the target and makes it use its move right after the user. null
505 Round 48 null 1 2 60 100 15 24 Round FALSE The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. null
506 Chip Away null null 1 1 70 100 20 32 ChipAway TRUE Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage. null
507 Clear Smog null null 4 2 50 null 15 24 Haze FALSE The user attacks by throwing a clump of special mud. All status changes are returned to normal. null
508 Stored Power null null 14 2 20 100 10 16 StoredPower FALSE The user attacks the target with stored power. The more the user's stats are raised, the greater the damage. null
509 Quick Guard null null 2 3 null null 15 24 Priority=+3;Protect FALSE The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises. null
510 Ally Switch 51 null 14 3 null null 15 24 Priority=+1;AllySwitch FALSE The user teleports using a strange power and switches its place with one of its allies. null
511 Shell Smash null null 1 3 null null 15 24 Defence=-1:User;SpecialDefence=-1:User;Attack=+2:User;SpecialAttack=+2:User;Speed=+2:User FALSE The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats. null
512 Heal Pulse null null 14 3 null null 10 16 HealOther=50 FALSE The user emits a healing pulse which restores the target's HP by up to half of its max HP. null
513 Sky Drop 58 null 3 1 60 100 10 16 Fly;Fly:Target;Wait=+1;Wait=+1:Target TRUE The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky. null
514 Shift Gear null null 9 3 null null 10 16 Speed=+2:User FALSE The user rotates its gears, raising its Attack and sharply raising its Speed. null
515 Circle Throw null null 2 1 60 90 10 16 Priority=-6;Flee TRUE The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends. null
516 Quash 60 null 17 3 null 100 15 24 Priority=-7:Target FALSE The user suppresses the target and makes its move go last. null
517 Reflect Type null null 1 3 null null 15 24 ReflectType FALSE The user reflects the target's type, making it the same type as the target. null
518 Retaliate 67 null 1 1 70 100 5 8 Retaliate TRUE The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. null
519 Final Gambit null null 2 2 null 100 5 8 HP=-100%;FinalGambit TRUE The user risks everything to attack its target. The user faints but does damage equal to the user's HP. null
520 Bestow null null 1 3 null null 15 24 Bestow FALSE The user passes its held item to the target when the target isn't holding an item null
521 Water Pledge null null 11 2 50 100 10 16 WaterPledge FALSE A column of water strikes the target. When combined with its fire equivalent, the damage increases and a rainbow appears. null
522 Fire Pledge null null 10 2 50 100 10 16 FirePledge FALSE A column of fire hits opposing Pokémon. When used with its Grass equivalent, its damage increases into a vast sea of fire. null
523 Grass Pledge null null 12 2 50 100 10 16 GrassPledge FALSE A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp. null
524 Volt Switch 72 null 13 2 70 100 20 32 SwitchOut FALSE After making its attack, the user rushes back to switch places with a party Pokémon in waiting. null
525 Frost Breath 79 null 15 2 40 90 10 16 CriticalHit=+7 FALSE The user blows a cold breath on the target. This attack always results in a critical hit. null
526 Work Up 83 null 1 3 null null 30 48 Attack=+1:User;SpecialAttack=+1:User FALSE The user is roused, and its Attack and Sp. Atk stats increase. null
527 Electroweb null null 13 2 55 95 15 24 Speed=-1 FALSE The user captures and attacks opposing Pokémon by using an electric net. It reduces the targets' Speed stat. null
528 Drill Run null null 5 1 80 95 10 16 CriticalHit=+1 TRUE The user crashes into its target while rotating its body like a drill. Critical hits land more easily. null
529 Dual Chop null null 16 1 40 90 15 24 MultipleHit=2 TRUE The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row. null
530 Heart Stamp null null 14 1 60 100 25 40 Flinch:Chance=30% TRUE The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch. null
531 Horn Leech null null 12 1 75 100 10 16 Drain=50% TRUE The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target. null
532 Sacred Sword null null 2 1 90 100 20 32 SacredSword TRUE The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage. null
533 Razor Shell null null 11 1 75 95 10 16 Defence=-1:Chance=50% TRUE The user cuts its target with sharp shells. This attack may also lower the target's Defense stat. null
534 Heat Crash null null 10 1 null 100 10 16 HeatCrash TRUE The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage. null
535 Leaf Tornado null null 12 2 65 90 10 16 Accuracy-1:Chance=30% FALSE The user attacks its target by encircling it in sharp leaves. This attack may also lower the foe's accuracy. null
536 Steamroller null null 7 1 65 100 20 32 Flinch:Chance=30%;Stomp TRUE The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch. null
537 Cotton Guard null null 12 3 null null 10 16 Defence=+3:User FALSE The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat. null
538 Night Daze null null 17 2 85 95 10 16 Accuracy=-1:Chance=40% FALSE The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. null
539 Psystrike null null 14 2 100 100 10 16 Psyshock FALSE The user materializes an odd psychic wave to attack the target. This attack does physical damage. null
540 Tail Slap null null 1 1 25 85 10 16 MultipleHit=2to5 TRUE The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row. null
541 Hurricane null null 3 2 120 70 10 16 AlwaysHit:Rain;Confusion:Chance=30% FALSE The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. It may also confuse the target. null
542 Head Charge null null 1 1 120 100 15 24 Recoil=25% TRUE The user charges its head into its target, using its powerful guard hair. It also damages the user a little. null
543 Gear Grind null null 9 1 50 85 15 24 MultipleHit=2 FALSE The user attacks by throwing two steel gears at its target. null
544 Searing Shot null null 10 2 100 100 5 8 Burn:Chance=30% FALSE An inferno of scarlet flames torches everything around the user. It may leave the target with a burn. null
545 Techno Blast null null 1 2 85 100 5 8 Drive FALSE The user fires a beam of light at its target. The type changes depending on the Drive the user holds. null
546 Relic Song null null 1 2 90 100 10 16 Sleep:Chance=10% FALSE The user sings an ancient song and attacks by appealing to the hearts of those listening. It may also induce sleep. null
547 Secret Sword null null 2 2 85 100 10 16 Psyshock TRUE The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. null
548 Glaciate null null 15 2 65 95 10 16 Speed=-1 FALSE The user attacks by blowing freezing cold air at opposing Pokémon. This attack reduces the targets' Speed stat. null
549 Bolt Strike null null 13 2 130 85 5 8 Paralysis:Chance=20% FALSE The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis. null
550 Blue Flare null null 10 2 130 85 5 8 Burn:Chance=20% FALSE The user attacks by engulfing the target in an intense, yet beautiful, blue flame. It may leave the target with a burn. null
551 Fiery Dance null null 10 2 80 100 10 16 SpecialAttack=+1:Chance=50%:User FALSE Cloaked in flames, the user dances and flaps its wings. It may also raise the user's Sp. Atk stat. null
552 Freeze Shock null null 15 2 140 90 5 8 Charge;Paralysis:Chance=30% FALSE On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis. null
553 Ice Burn null null 15 2 140 90 5 8 Wait=+1;Burn:Chance=30% FALSE On the second turn, an ultracold, freezing wind surrounds the target. This may leave the target with a burn. null
554 Snarl 95 null 17 2 55 95 15 24 SpecialAttack=-1 FALSE The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. null
555 Icicle Crash null null 15 2 85 90 10 15 Flinch:Chance=30% FALSE The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch. null
556 V-Create null null 10 1 180 95 5 8 Defence=-1:User;SpecialDefence=-1:User;Speed=-1:User TRUE With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats. null
557 Fusion Flare null null 10 2 100 100 5 8 FusionFlare FALSE The user brings down a giant flame. This attack does greater damage when influenced by an enormous thunderbolt. null
558 Fusion Bolt null null 13 2 100 100 5 8 FusionBolt FALSE The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame. null
559 Shadow Sneak null null 8 1 40 100 30 48 Priority=+1 TRUE The user extends its shadow and attacks the target from behind. This move always goes first. null
(559 rows, 11 ms)
User avatar
By shadoowner
#93541 I asked this question too not long ago, got the same list SPG provided here, but its not very easy to use and it lags this page xD.
So i threw it in a text edittor and removed all the parts you dont need using NBTEdit to change the moves.
The result is a list withmove IDs, move names, base PP and max PP (these are the things you need to edit else you get the wrong pp on the moves).
Here is the list:
Spoiler:
MOVEID NAME PP PPMAX
1 Tail Whip 30 48
2 Tackle 35 56
3 Growl 40 64
4 Leech Seed 10 16
5 Vine Whip 15 24
6 Poison Powder 35 56
7 Sleep Powder 15 24
8 Take Down null 20 32
9 Razor Leaf 25 40
10 Sweet Scent 20 32
11 Growth 40 64
12 Double-Edge 15 24
13 Worry Seed 10 16
14 Synthesis 5 8
15 Seed Bomb 15 24
16 Toxic 10 16
17 Venoshock 15 16
18 Hidden Power 15 24
19 Sunny Day 5 8
20 Light Screen 30 40
21 Protect 10 16
22 Safeguard 25 40
23 Frustration 20 32
24 SolarBeam 10 16
25 Return 20 32
26 Double Team 15 24
27 Sludge Bomb 10 16
28 Facade 20 32
29 Rest 10 16
30 Attract 24
31 Fire Punch 15 24
32 Echoed Voice 15 24
33 Energy Ball 10 16
34 Flash 20 32
35 Swords Dance 30 40
36 Grass Knot 20 32
37 Swagger 15 24
38 Substitute 10 16
39 Rock Smash 15 24
40 Strength 15 24
41 Cut 30 40
42 Petal Dance 10 16
43 Scratch 35 56
44 Ember 25 40
45 SmokeScreen 20 32
46 Dragon Rage 10 16
47 Scary Face 10 16
48 Fire Fang 15 24
49 Flame Burst 15 24
50 Slash 20 32
51 Flamethrower 15 24
52 Fire Spin 15 24
53 Inferno 5 8
54 Hone Claws 15 24
55 Dragon Claw 15 24
56 Roar 20 32
57 Hyper Beam 5 8
58 Earthquake 10 16
59 Giga Impact 5 8
60 Bulldoze 20 32
61 Pound 35 56
62 Karate Chop 25 40
63 DoubleSlap 10 16
64 Comet Punch 15 24
65 Mega Punch 20 32
66 Pay Day 20 32
67 Ice Punch 15 24
68 Thunder Punch 15 24
69 ViceGrip 30 48
70 Guillotine 5 8
71 Razor Wind 10 16
72 Gust 35 56
73 Wing Attack 35 56
74 Whirlwind 20 32
75 Fly 15 24
76 Bind 20 32
77 Slam 20 32
78 Stomp 20 32
79 Double Kick 30 48
80 Mega Kick 5 8
81 Jump Kick 10 16
82 Rolling Kick 15 24
83 Sand-Attack 15 24
84 Headbutt 15 24
85 Horn Attack 25 40
86 Fury Attack 20 32
87 Horn Drill 5 8
88 Body Slam 15 24
89 Wrap 20 32
90 Thrash 10 16
91 Poison Sting 35 56
92 Twineedle 20 32
93 Pin Missile 20 32
94 Leer 30 48
95 Bite 25 40
96 Sing 15 24
97 Supersonic 20 32
98 SonicBoom 20 32
99 Disable 20 32
100 Acid 30 48
101 Mist 30 48
102 Water Gun 25 40
103 Hydro Pump 5 8
104 Surf 15 24
105 Ice Beam 10 16
106 Blizzard 5 8
107 Psybeam 20 32
108 BubbleBeam 20 32
109 Aurora Beam 20 32
110 Peck 35 56
111 Drill Peck 20 32
112 Submission 25 40
113 Low Kick 20 32
114 Counter 20 32
115 Seismic Toss 20 32
116 Sacred Fire 5 8
117 Absorb 25 40
118 Mega Drain 15 24
119 Stun Spore 30 48
120 String Shot 30 64
121 ThunderShock 30 48
122 Thunderbolt 15 24
123 Thunder Wave 20 32
124 Thunder 10 16
125 Rock Throw 15 24
126 Fissure 5 8
127 Dig 10 16
128 Confusion 25 40
129 Psychic 10 16
130 Hypnosis 20 32
131 Meditate 40 64
132 Agility 30 48
133 Quick Attack 30 48
134 Rage 20 32
135 Teleport 20 32
136 Night Shade 15 24
137 Mimic 10 16
138 Screech 40 64
139 Recover 10 16
140 Harden 30 48
141 Minimize 20 32
142 Confuse Ray 10 16
143 Withdraw 40 64
144 Defense Curl 40 64
145 Barrier 30 48
146 Haze 30 48
147 Reflect 20 32
148 Focus Energy 30 48
149 Bide 10 16
150 Metronome 10 16
151 Mirror Move 20 32
152 Selfdestruct 5 8
153 Egg Bomb 10 16
154 Lick 30 48
155 Smog 20 32
156 Sludge 20 32
157 Bone Club 20 32
158 Fire Blast 5 8
159 Waterfall 15 24
160 Clamp 10 16
161 Swift 20 32
162 Skull Bash 15 24
163 Spike Cannon 15 24
164 Constrict 35 56
165 Amnesia 20 32
166 Kinesis 15 24
167 Softboiled 10 16
168 Hi Jump Kick 10 16
169 Glare 30 48
170 Dream Eater 15 24
171 Poison Gas 40 64
172 Barrage 20 32
173 Leech Life 15 24
174 Lovely Kiss 10 16
175 Sky Attack 5 8
176 Transform 10 16
177 Bubble 30 48
178 Dizzy Punch 10 16
179 Spore 15 24
180 Psywave 15 24
181 Splash 40 64
182 Acid Armor 40 64
183 Crabhammer 10 16
184 Explosion 5 8
185 Fury Swipes 15 24
186 Bonemerang 10 16
187 Rock Slide 10 16
188 Hyper Fang 15 24
189 Sharpen 30 48
190 Conversion 30 48
191 Tri Attack 10 16
192 Super Fang 10 16
193 Struggle
194 Sketch 1 1
195 Triple Kick 10 16
196 Thief 10 16
197 Spider Web 10 16
198 Mind Reader 5 8
199 Nightmare 15 24
200 Flame Wheel 25 40
201 Brick Break 15 24
202 Rock Tomb 10 16
203 Aerial Ace 20 32
204 Flame Charge 20 32
205 Overheat 5 8
206 Incinerate 15 24
207 Will-O-Wisp 15 24
208 Shadow Claw 15 24
209 Air Slash 20 32
210 Heat Wave 10 16
211 Flare Blitz 15 24
212 Rapid Spin 40 64
213 Water Pulse 20 32
214 Aqua Tail 10 16
215 Iron Defense 15 24
216 Rain Dance 5 8
217 Scald 15 24
218 Gyro Ball 5 8
219 Dive 10 16
220 Hail 10 16
221 Flash Cannon 10 16
222 Dragon Tail 10 16
223 Psyshock 10 16
224 Calm Mind null 20 32
225 Taunt 20 32
226 Telekinesis 15 24
227 Shadow Ball 15 24
228 Torment 15 24
229 Charge Beam 10 16
230 Psych Up 10 16
231 Snore 15 24
232 Curse 10 16
233 Flail 15 24
234 Conversion 30 48
235 Aeroblast 5 8
236 Cotton Spore 40 64
237 Reversal 15 24
238 Spite 10 16
239 Powder Snow 25 40
240 Mach Punch 30 48
241 Faint Attack 20 32
242 Sweet Kiss 10 16
243 Belly Drum 10 16
244 Mud-Slap 10 16
245 Octazooka 10 16
246 Spikes 20 32
247 Zap Cannon 5 8
248 Astonish 15 24
249 Air Cutter 25 40
250 Mean Look 5 8
251 Acrobatics 15 24
252 Poison Fang 15 24
253 Pluck 20 32
254 U-Turn 20 32
255 Baton Pass 40 64
256 Last Resort 5 8
257 Trump Card 5 8
258 Pursuit 20 32
259 Sucker Punch 5 8
260 Crunch 15 24
261 Assurance 10 16
262 Endeavor 5 8
263 Wild Charge 15 24
264 Magnitude 30 48
265 Mud Bomb 10 16
266 Earth Power 10 16
267 Sandstorm 10 16
268 Payback 10 16
269 Dark Pulse 15 24
270 Destiny Bond 5 8
271 Hex 10 16
272 Embargo 15 24
273 Lucky Chant 30 48
274 Natural Gift 15 24
275 Moonlight 5 8
276 Giga Drain 10 16
277 Sand Tomb 15 24
278 Feint 10 16
279 Struggle Bug 20 32
280 Mud Sport 15 24
281 Rock Polish 20 32
282 Rollout 20 32
283 Rock Blast 10 16
284 Smack Down 15 24
285 Stealth Rock 20 32
286 Stone Edge 5 8
287 Soak 20 32
288 Zen Headbutt 15 24
289 Wonder Room 10 16
290 Foresight 40 64
291 Perish Song 5 8
292 Icy Wind 15 24
293 Detect 5 8
294 Bone Rush 10 16
295 Lock-On 5 8
296 Outrage 10 16
297 Endure 10 16
298 Charm 20 32
299 False Swipe 40 64
300 Milk Drink 10 16
301 Spark 20 32
302 Fury Cutter 20 32
303 Steel Wing 25 40
304 Sleep Talk 10 16
305 Heal Bell 5 8
306 Present 15 24
307 Pain Split 20 32
308 DynamicPunch 5 8
309 Megahorn 10 16
310 DragonBreath 20 32
311 Encore 5 8
312 Iron Tail 15 24
313 Metal Claw 35 56
314 Vital Throw 10 16
315 Morning Sun 5 8
316 Cross Chop 5 8
317 Twister 20 32
318 Mirror Coat 20 32
319 ExtremeSpeed 5 8
320 AncientPower 5 8
321 Future Sight 10 16
322 Whirlpool 15 24
323 Beat Up 10 16
324 Fake Out 10 16
325 Uproar 10 16
326 Stockpile 20 32
327 Spit Up 10 16
328 Swallow 10 16
329 Flatter 15 24
330 Memento 10 16
331 Focus Punch 20 32
332 SmellingSalt 10 16
333 Follow Me 20 32
334 Nature Power 20 32
335 Charge 20 32
336 Helping Hand 20 32
337 Trick 10 16
338 Role Play 10 16
339 Wish 10 16
340 Assist 20 32
341 Ingrain 20 32
342 Superpower 5 8
343 Magic Coat 15 24
344 Recycle 10 16
345 Revenge 10 16
346 Yawn 10 16
347 Knock Off 20 32
348 Eruption 5 8
349 Skill Swap 10 16
350 Imprison 10 16
351 Refresh 20 32
352 Grudge 5 8
353 Snatch 10 16
354 Secret Power 20 32
355 Arm Thrust 20 32
356 Camouflage 20 32
357 Tail Glow 20 32
358 Luster Purge 5 8
359 Mist Ball 5 8
360 FeatherDance 15 24
361 Teeter Dance 20 32
362 Blaze Kick 10 16
363 Ice Ball 20 32
364 Needle Arm 15 24
365 Slack Off 10 16
366 Hyper Voice 10 16
367 Crush Claw 10 16
368 Blast Burn 5 8
369 Hydro Cannon 5 8
370 Meteor Mash 10 16
371 Weather Ball 10 16
372 Aromatherapy 5 8
373 Fake Tears 20 32
374 Odor Sleuth 40 64
375 Silver Wind 5 8
376 Metal Sound 40 64
377 Grass Whistle 15 24
378 Tickle 20 32
379 Cosmic Power 20 32
380 Water Spout 5 8
381 Signal Beam 15 24
382 Shadow Punch 20 32
383 Extrasensory 30 48
384 Sky Uppercut 15 24
385 Sheer Cold 5 8
386 Muddy Water 10 16
387 Bullet Seed 30 48
388 Icicle Spear 30 48
389 Block 5 8
390 Howl 40 64
391 Frenzy Plant 5 8
392 Bulk Up 32
393 Bounce 5 8
394 Mud Shot 15 24
395 Poison Tail 25 40
396 Covet 40 64
397 Volt Tackle 15 24
398 Magical Leaf 20 32
399 Water Sport 15 24
400 Leaf Blade 15 24
401 Dragon Dance 20 32
402 Shock Wave 20 32
403 Doom Desire 5 8
404 Psycho Boost 5 8
405 Roost 10 16
406 Gravity 5 8
407 Miracle Eye 40 64
408 Wake-Up Slap 10 16
409 Hammer Arm 10 16
410 Healing Wish 10 16
411 Brine 10 16
412 Tailwind 30 48
413 Acupressure 30 48
414 Metal Burst 10 16
415 Close Combat 5 8
416 Fling 10 16
417 Psycho Shift 10 16
418 Heal Block 15 24
419 Wring Out 5 8
420 Power Trick 10 16
421 Gastro Acid 10 16
422 Me First 20 32
423 Copycat 20 32
424 Power Swap 10 16
425 Guard Swap 10 16
426 Punishment 5 8
427 Toxic Spikes 20 32
428 Heart Swap 10 16
429 Aqua Ring 20 32
430 Magnet Rise 10 16
431 Force Palm 10 16
432 Aura Sphere 20 32
433 Poison Jab 20 32
434 Night Slash 15 24
435 X-Scissor 15 24
436 Bug Buzz 10 16
437 Dragon Pulse 10 16
438 Dragon Rush 10 16
439 Power Gem 20 32
440 Drain Punch 10 16
441 Vacuum Wave 30 48
442 Focus Blast 5 8
443 Brave Bird 15 24
444 Switcheroo 10 16
445 Nasty Plot 20 32
446 Bullet Punch 30 48
447 Avalanche 10 16
448 Ice Shard 30 48
449 Thunder Fang 15 24
450 Ice Fang 15 24
451 Psycho Cut 20 32
452 Mirror Shot 10 15
453 Rock Climb 20 32
454 Defog 15 24
455 Trick Room 5 8
456 Draco Meteor 5 8
457 Discharge 15 24
458 Lava Plume 15 24
459 Leaf Storm 5 8
460 Power Whip 10 16
461 Rock Wrecker 5 8
462 Cross Poison 20 32
463 Gunk Shot 5 8
464 Iron Head 15 24
465 Magnet Bomb 20 32
466 Captivate 20 32
467 Chatter 20 32
468 Judgment 10 16
469 Bug Bite 20 32
470 Wood Hammer 15 24
471 Aqua Jet 20 32
472 Attack Order 15 24
473 Defend Order 10 16
474 Heal Order 10 16
475 Double Hit 10 16
476 Roar of Time 5 8
477 Spacial Rend 5 8
478 Head Smash 5 8
479 Lunar Dance 10 16
480 Crush Grip 5 8
481 Magma Storm 5 8
482 Dark Void 10 16
483 Seed Flare 5 8
484 Ominous Wind 5 8
485 Shadow Force 5 8
486 Wide Guard 10 16
487 Guard Split 10 16
488 Power Split 10 16
489 Automize 15 24
490 Rage Powder 20 32
491 Magic Room 10 16
492 Storm Throw 10 16
493 Sludge Wave 10 16
494 Quiver Dance 20 32
495 Heavy Slam 10 16
496 Synchronoise 15 24
497 Electro Ball 10 16
498 Coil 20 32
499 Low Sweep 20 32
500 Acid Spray 20 32
501 Foul Play 15 24
502 Simple Beam 15 24
503 Entrainment 15 24
504 After You 15 24
505 Round 15 24
506 Chip Away 20 32
507 Clear Smog 15 24
508 Stored Power 10 16
509 Quick Guard 15 24
510 Ally Switch 15 24
511 Shell Smash 15 24
512 Heal Pulse 10 16
513 Sky Drop 10 16
514 Shift Gear 10 16
515 Circle Throw 10 16
516 Quash 15 24
517 Reflect Type 15 24
518 Retaliate 5 8
519 Final Gambit 5 8
520 Bestow 15 24
521 Water Pledge 10 16
522 Fire Pledge 10 16
523 Grass Pledge 10 16
524 Volt Switch 20 32
525 Frost Breath 10 16
526 Work Up 30 48
527 Electroweb 15 24
528 Drill Run 10 16
529 Dual Chop 15 24
530 Heart Stamp 25 40
531 Horn Leech 10 16
532 Sacred Sword 20 32
533 Razor Shell 10 16
534 Heat Crash 10 16
535 Leaf Tornado 10 16
536 Steamroller 20 32
537 Cotton Guard 10 16
538 Night Daze 10 16
539 Psystrike 10 16
540 Tail Slap 10 16
541 Hurricane 10 16
542 Head Charge 15 24
543 Gear Grind 15 24
544 Searing Shot 5 8
545 Techno Blast 5 8
546 Relic Song 10 16
547 Secret Sword 10 16
548 Glaciate 10 16
549 Bolt Strike 5 8
550 Blue Flare 5 8
551 Fiery Dance 10 16
552 Freeze Shock 5 8
553 Ice Burn 5 8
554 Snarl 15 24
555 Icicle Crash 10 15
556 V-Create 5 8
557 Fusion Flare 5 8
558 Fusion Bolt 5 8
559 Shadow Sneak 30 48
User avatar
By Jephon
#93574 Both lists are useful Thanks you two!

Just out of curiosity, the numbering system. Is it based off of anything? Like, could I look up gameshark codes and see the same sets of numbers? Or is this something that is purely pixelmon.

I'm just wondering in case there is any other changes to a numerical system and I need to reference a number database.


-

Slightly off topic but, will there be a naming change from pixelmon names to pokedex numbers? It seems like it would make a bit more sense but i dunno. I'm sure that would require a good bit of work though..
By ghostiekitty
#93620 The number is used as a unique identifier if I'm correct...Plus makes it easier when identifying moves for pokemon...Makes it more organized as well...Could also have to do with database storing as well...
User avatar
By Jephon
#93639 Yea, I understand that. I was just looking at how the number was chosen. It doesnt seem to be alphabetical so.. I was just assuming there is a common theme of numbers.

Unless by unique identifier, you mean that the same number was in the original games, and so it would be the same on gameshark, and action replay, and also pixelmon just used the known repository of numbers as their own as well.

I dunno
User avatar
By SPG
#93644 ids go by when the moves were typed first from the looks of it, and if we add more moves, we tack them onto the bottom, only one way to find out though, wait for the gen 6 merge (at least move wise, not pokemon wise)
User avatar
By Jephon
#93674 Ok. so basically it is Pixelmon's own system of generating ids. Got it.

Thanks. :)
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