MOVEID NAME TMID HMID TYPEID MOVECATEGORYID POWER ACCURACY PP PPMAX EFFECT MAKESCONTACT DESCRIPTION ATTACKANIMATIONS
1 Tail Whip null null 1 3 null 100 30 48 Defence=-1 FALSE A move that lowers the target's Defence. Useful against tough, armored Pokemon. null
2 Tackle null null 1 1 50 100 35 56 None TRUE Charges the foe with a full-body tackle. null
3 Growl null null 1 3 null 100 40 64 Attack=-1 FALSE The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. null
4 Leech Seed null null 12 3 null 90 10 16 Leech FALSE A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. null
5 Vine Whip null null 12 1 35 100 15 24 None TRUE The foe is struck with slender, whiplike vines. null
6 Poison Powder null null 4 3 null 75 35 56 Poison FALSE A cloud of poisonous dust is scattered on the foe. It may poison the target. null
7 Sleep Powder null null 12 3 null 75 15 24 Sleep FALSE The user scatters a big cloud of sleep-inducing dust around the foe. null
8 Take Down null null 1 1 90 85 20 32 Recoil=25% TRUE A reckless, full-body charge attack for slamming into the target. It also damages the user a little. null
9 Razor Leaf null null 12 1 55 95 25 40 CriticalHit=+1 FALSE Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. null
10 Sweet Scent null null 1 3 null 100 20 32 Evasion=-1 FALSE A pleasant aroma that distracts the target, making the opponent easier to hit. null
11 Growth null null 1 3 null null 40 64 SpecialAttack=+1:User FALSE The user’s body is forced to grow all at once. It raises the Sp. Atk stat. null
12 Double-Edge null null 1 1 120 100 15 24 Recoil=25% TRUE A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. null
13 Worry Seed null null 12 3 null 100 10 16 Insomnia FALSE A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. null
14 Synthesis null null 12 3 null null 5 8 Heal=50 FALSE Allows HP to be restored by the sunlight. In battle, half the user's max HP is restored. null
15 Seed Bomb null null 12 1 80 100 15 24 None FALSE The user slams a barrage of hard-shelled seeds down on the target from above. null
16 Toxic 6 null 4 3 null 90 10 16 PoisonBadly FALSE A move that leaves the target badly poisoned. Its poison damage worsens every turn. null
17 Venoshock 9 null 4 2 65 100 15 16 Venoshock FALSE The user drenches the target in a special poisonous liquid. Its power is doubled if the target is poisoned. null
18 Hidden Power 10 null 1 2 30 100 15 24 HiddenPower FALSE An attack that varies in type and intensity depending on the user. null
19 Sunny Day 11 null 10 3 null null 5 8 Sunny FALSE The sun blazes for five turns, powering up Fire-type moves. null
20 Light Screen 16 null 14 3 null null 30 40 LightScreen FALSE A wall of light cuts damage from Sp. Atk attacks for five turns. null
21 Protect 17 null 1 3 null null 10 16 Priority=+3;Protect FALSE It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. null
22 Safeguard 20 null 1 3 null null 25 40 Safeguard FALSE The user creates a protective field that prevents status problems for five turns. null
23 Frustration 21 null 1 1 null 100 20 32 Frustration TRUE An attack that is stronger if the trainer is disliked. null
24 SolarBeam 22 null 12 2 120 100 10 16 Charge FALSE A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. null
25 Return 27 null 1 1 null 100 20 32 Return TRUE This attack move grows more powerful the more the user likes its Trainer. null
26 Double Team 32 null 1 3 null null 15 24 Evasion=+1:User FALSE The user creates illusory copies of itself to raise its evasiveness. null
27 Sludge Bomb 36 null 4 2 90 100 10 16 Poison:Chance=30% FALSE Unsanitary sludge is hurled at the target. It may also poison the target. null
28 Facade 42 null 1 1 70 100 20 32 Facade TRUE An attack move that doubles its power if the user is poisoned, burned, or has paralysis. null
29 Rest 44 null 14 3 null null 10 16 Rest FALSE The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. null
30 Attract 45 null 1 3 null 100 15 24 Infatuated FALSE If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. null
31 Fire Punch null null 10 1 75 100 15 24 Burn:Chance=10% TRUE The target is punched with a fiery fist. It may also leave the target with a burn. null
32 Echoed Voice 49 null 1 2 40 100 15 24 EchoedVoice FALSE The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. null
33 Energy Ball 53 null 12 2 80 100 10 16 SpecialDefence=-1:Chance=10% FALSE The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. null
34 Flash 70 null 1 3 null 100 20 32 Accuracy=-1 FALSE Looses a powerful blast of light that cuts accuracy. null
35 Swords Dance 75 null 1 3 null null 30 40 Attack=+2:User FALSE A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. null
36 Grass Knot 86 null 12 2 60 100 20 32 None TRUE The user snares the target with grass and trips it. The heavier the target, the greater the damage. null
37 Swagger 87 null 1 3 null 90 15 24 Attack=+2;Confusion FALSE The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. null
38 Substitute 90 null 1 3 null null 10 16 Substitute FALSE The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. null
39 Rock Smash 94 null 2 1 40 100 15 24 Defence=-1:Chance=50% TRUE The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat null
40 Strength null 4 1 1 80 100 15 24 None TRUE The target is slugged with a punch thrown at maximum power. This move can also be used to move boulders. null
41 Cut null 1 1 1 50 95 30 40 None TRUE The target is cut with a scythe or a claw. It can also be used to cut down thin trees. null
42 Petal Dance null null 12 2 120 100 10 16 PetalDance TRUE The user attacks the target by scattering petals for two to three turns. The user then becomes confused. null
43 Scratch null null 1 1 40 100 35 56 None TRUE Hard, pointed, and sharp claws rake the target to inflict damage. null
44 Ember null null 10 2 40 100 25 40 Burn:Chance=10% FALSE The target is attacked with small flames. It may also leave the target with a burn. null
45 SmokeScreen null null 1 3 null 100 20 32 Accuracy=-1 FALSE The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy. null
46 Dragon Rage null null 16 2 null 100 10 16 DoSetDamage=40 FALSE This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage null
47 Scary Face null null 1 3 null 100 10 16 Speed=-2 FALSE The user frightens the target with a scary face to harshly reduce its speed stat. null
48 Fire Fang null null 10 1 65 95 15 24 Burn:Chance=10%;Flinch:Chance=10% TRUE The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. null
49 Flame Burst null null 10 2 70 100 15 24 None FALSE The user attacks the target with a bursting flame. The bursting flame damages Pokémon next to the target as well. null
50 Slash null null 1 1 70 100 20 32 CriticalHit=+1 TRUE The target is attacked with a slash of claws or blades. Critical hits land more easily. null
51 Flamethrower 35 null 10 2 95 100 15 24 Burn:Chance=10% FALSE The target is scorched with an intense blast of fire. It may also leave the target with a burn. null
52 Fire Spin null null 10 2 35 85 15 24 Immobilize=4to5 FALSE The target becomes trapped within a fierce vortex of fire that rages for four to five turns. null
53 Inferno null null 10 2 100 50 5 8 Burn FALSE The user attacks by engulfing the target in an intense fire. It leaves the target with a burn. null
54 Hone Claws 1 null 17 3 null null 15 24 Attack=+1:User;Accuracy=+1:User FALSE The user sharpens its claws to boost its Attack stat and accuracy. null
55 Dragon Claw 2 null 16 1 80 100 15 24 None TRUE The user slashes the target with huge, sharp claws. null
56 Roar 5 null 1 3 null 100 20 32 Flee FALSE The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. null
57 Hyper Beam 15 null 1 2 150 90 5 8 Recharge=1 FALSE The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. null
58 Earthquake 26 null 5 1 100 100 10 16 None FALSE The user sets off an earthquake that strikes those around it. null
59 Giga Impact 68 null 1 1 150 90 5 8 Recharge=1 TRUE The user charges at the target using every bit of its power. The user must rest on the next turn. null
60 Bulldoze 78 null 5 1 60 100 20 32 Speed=-1 FALSE The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced. null
61 Pound null null 1 1 40 100 35 56 None TRUE The target is physically pounded with a long tail or a foreleg, etc. null
62 Karate Chop null null 2 1 50 100 25 40 CriticalHit=+1 TRUE The target is attacked with a sharp chop. Critical hits land more easily. null
63 DoubleSlap null null 1 1 10 85 10 16 MultipleHit=2to5 TRUE The target is slapped repeatedly, back and forth, two to five times in a row. null
64 Comet Punch null null 1 1 18 85 15 24 MultipleHit=2to5 TRUE The target is hit with a flurry of punches that strike two to five times in a row. null
65 Mega Punch null null 1 1 80 85 20 32 None TRUE The target is slugged by a punch thrown with muscle-packed power. null
66 Pay Day null null 1 1 40 100 20 32 Payday FALSE Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. null
67 Ice Punch null null 15 1 75 100 15 24 Freeze:Chance=10% TRUE The target is punched with an icy fist. It may also leave the target frozen. null
68 Thunder Punch null null 13 1 75 100 15 24 Paralysis:Chance=10% TRUE The target is punched with an electrified fist. It may also leave the target with paralysis. null
69 ViceGrip null null 1 1 55 100 30 48 None TRUE The target is gripped and squeezed from both sides to inflict damage. null
70 Guillotine null null 1 1 null 30 5 8 Guillotine TRUE A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits. null
71 Razor Wind null null 1 2 80 100 10 16 Charge FALSE A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. null
72 Gust null null 3 2 40 100 35 56 None FALSE A gust of wind is whipped up by wings and launched at the target to inflict damage. null
73 Wing Attack null null 3 1 60 100 35 56 None TRUE The target is struck with large, imposing wings spread wide to inflict damage. null
74 Whirlwind null null 1 3 null 100 20 32 Flee FALSE The target is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. null
75 Fly null 2 3 1 90 95 15 24 Wait=+1;Fly TRUE The user soars, then strikes its target on the second turn. It can also be used for flying anywhere on the pokemon. null
76 Bind null null 1 1 15 85 20 32 Bind TRUE Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. null
77 Slam null null 1 1 80 75 20 32 None TRUE The target is slammed with a long tail, vines, etc., to inflict damage. null
78 Stomp null null 1 1 65 100 20 32 Flinch:Chance=30%;Stomp TRUE The target is stomped with a big foot. It may also make the target flinch. null
79 Double Kick null null 2 1 30 100 30 48 MultipleHit=2 TRUE The target is quickly kicked twice in succession using both feet. null
80 Mega Kick null null 1 1 120 75 5 8 None TRUE The target is attacked by a kick launched with muscle-packed power. null
81 Jump Kick null null 2 1 100 95 10 16 JumpKick TRUE The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. null
82 Rolling Kick null null 2 1 60 85 15 24 Flinch:Chance=30% TRUE The user lashes out with a quick, spinning kick. It may also make the target flinch. null
83 Sand-Attack null null 5 3 null 100 15 24 Accuracy=-1 FALSE Sand is hurled in the target's face, reducing its accuracy. null
84 Headbutt null null 1 1 70 100 15 24 Flinch:Chance=30% TRUE The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch. null
85 Horn Attack null null 1 1 65 100 25 40 None TRUE The target is jabbed with a sharply pointed horn to inflict damage. null
86 Fury Attack null null 1 1 15 85 20 32 MultipleHit=2to5 TRUE The target is jabbed repeatedly with a horn or beak two to five times in a row. null
87 Horn Drill null null 1 1 null null 5 8 OHKO TRUE The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly. null
88 Body Slam null null 1 1 85 100 15 24 Paralysis:Chance=30% TRUE The user drops onto the target with its full body weight. It may also leave the target with paralysis. null
89 Wrap null null 1 1 15 90 20 32 Bind TRUE A long body or vines are used to wrap and squeeze the target for four to five turns. null
90 Thrash null null 1 1 120 100 10 16 Thrash TRUE The user rampages and attacks for two to three turns. It then becomes confused, however. null
91 Poison Sting null null 4 1 15 100 35 56 Poison:Chance=30% FALSE The user stabs the target with a poisonous stinger. This may also poison the target. null
92 Twineedle null null 7 1 25 100 20 32 Twineedle FALSE The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target. null
93 Pin Missile null null 7 1 14 85 20 32 MultipleHit=2to5 FALSE Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. null
94 Leer null null 1 3 null 100 30 48 Defence=-1 FALSE The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. null
95 Bite null null 17 1 60 100 25 40 Flinch:Chance=30% TRUE The target is bitten with viciously sharp fangs. It may make the target flinch. null
96 Sing null null 1 3 null 55 15 24 Sleep FALSE A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. null
97 Supersonic null null 1 3 null 55 20 32 Confusion FALSE The user generates odd sound waves from its body. It may confuse the target. null
98 SonicBoom null null 1 2 null 90 20 32 DoSetDamage=20 FALSE The target is hit with a destructive shock wave that always inflicts 20 HP damage. null
99 Disable null null 1 3 null 100 20 32 Disable FALSE For four turns, this move prevents the target from using the move it last used. null
100 Acid null null 4 2 40 100 30 48 SpecialDefence=-1:Chance=10% FALSE The opposing team is attacked with a spray of harsh acid. The acid may also lower the targets' Sp. Def stats. null
101 Mist null null 15 3 null null 30 48 Mist FALSE The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. null
102 Water Gun null null 11 2 40 100 25 40 None FALSE The target is blasted with a forceful shot of water. null
103 Hydro Pump null null 11 2 120 80 5 8 None FALSE The target is blasted by a huge volume of water launched under great pressure. null
104 Surf null 3 11 2 95 100 15 24 None FALSE It swamps the area around the user with a giant wave. It can also be used for crossing water. null
105 Ice Beam 13 null 15 2 95 100 10 16 Freeze:Chance=10% FALSE The target is struck with an icy-cold beam of energy. It may also freeze the target solid. null
106 Blizzard 14 null 15 2 120 70 5 8 Freeze:Chance=10%;AlwaysHit:Hail FALSE A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. null
107 Psybeam null null 14 2 65 100 20 32 Confusion:Chance=10% FALSE The target is attacked with a peculiar ray. It may also cause confusion. null
108 BubbleBeam null null 11 2 65 100 20 32 Speed=-1:Chance=10% FALSE A spray of bubbles is forcefully ejected at the opposing team. It may also lower their Speed stats null
109 Aurora Beam null null 15 2 65 100 20 32 Attack=-1:Chance=10% FALSE The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. null
110 Peck null null 3 1 35 100 35 56 None TRUE The target is jabbed with a sharply pointed beak or horn. null
111 Drill Peck null null 3 1 80 100 20 32 None TRUE A corkscrewing attack with the sharp beak acting as a drill. null
112 Submission null null 2 1 80 80 25 40 Recoil=25% TRUE The user grabs the target and recklessly dives for the ground. It also hurts the user slightly. null
113 Low Kick null null 2 1 null 100 20 32 LowKick TRUE A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier targets. null
114 Counter null null 2 1 null 100 20 32 Priority=-5;Counter TRUE A retaliation move that counters any physical attack, inflicting double the damage taken. null
115 Seismic Toss null null 2 1 null 100 20 32 SeismicToss TRUE The target is thrown using the power of gravity. It inflicts damage equal to the user's level. null
116 Sacred Fire null null 10 2 100 95 5 8 Thaw;Burn:Chance=50% FALSE The target is razed with a mystical fire of great intensity. It may also leave the target with a burn. null
117 Absorb null null 12 2 20 100 25 40 Drain=50% FALSE A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. null
118 Mega Drain null null 12 2 40 100 15 24 Drain=50% FALSE A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. null
119 Stun Spore null null 12 3 null 75 30 48 Paralysis FALSE The user scatters a cloud of paralyzing powder. It may leave the target with paralysis. null
120 String Shot null null 7 3 null 95 30 64 Speed=-1 FALSE The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat. null
121 ThunderShock null null 13 2 40 100 30 48 Paralysis:Chance=10% FALSE A jolt of electricity is hurled at the target to inflict damage. It may also leave the target with paralysis. null
122 Thunderbolt 24 null 13 2 95 100 15 24 Paralysis:Chance=10% FALSE A strong electric blast is loosed at the target. It may also leave the target with paralysis. null
123 Thunder Wave 73 null 13 3 null 100 20 32 Paralysis FALSE A weak electric charge is launched at the target. It causes paralysis if hit. null
124 Thunder 25 null 13 2 120 70 10 16 Paralysis:Chance=10%;Thunder; FALSE A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. null
125 Rock Throw null null 6 1 50 90 15 24 None FALSE The user picks up and throws a small rock at the target to attack null
126 Fissure null null 5 1 null null 5 8 OHKO FALSE The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits. null
127 Dig 28 null 5 1 80 100 10 16 Wait=+1;Dig TRUE The user burrows, then attacks on the second turn. It can also be used to exit dungeons. null
128 Confusion null null 14 2 50 100 25 40 Confusion:Chance=10% FALSE The target is hit by a weak telekinetic force. It may also leave the target confused. null
129 Psychic 29 null 14 2 90 100 10 16 SpecialDefence=-1:Chance=10% FALSE The target is hit by a strong telekinetic force. It may also reduce the target's Sp.Def stat. null
130 Hypnosis null null 14 3 null 60 20 32 Sleep FALSE The user employs hypnotic suggestion to make the target fall into a deep sleep. null
131 Meditate null null 14 3 null null 40 64 Attack=+1:User FALSE The user meditates to awaken the power deep within its body and raise its Attack stat. null
132 Agility null null 14 3 null null 30 48 Speed=+2:User FALSE The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. null
133 Quick Attack null null 1 1 40 100 30 48 Priority=+1 TRUE The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first. null
134 Rage null null 1 1 20 100 20 32 Attack=+1:User TRUE As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. null
135 Teleport null null 14 3 null null 20 32 Flee FALSE Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. null
136 Night Shade null null 8 2 null 100 15 24 NightShade FALSE The user makes the target see a frightening mirage. It inflicts damage matching the user's level. null
137 Mimic null null 1 3 null null 10 16 Mimic FALSE The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. null
138 Screech null null 1 3 null 85 40 64 Defence=-2 FALSE An earsplitting screech harshly reduces the target's Defense stat. null
139 Recover null null 1 3 null null 10 16 Heal=50 FALSE Restoring its own cells, the user restores its own HP by half of its max HP. null
140 Harden null null 1 3 null null 30 48 Defence=+1:User FALSE The user stiffens all the muscles in its body to raise its Defense stat. null
141 Minimize null null 1 3 null null 20 32 Evasion=+1:User FALSE The user compresses its body to make itself look smaller, which sharply raises its evasiveness. null
142 Confuse Ray null null 8 3 null 100 10 16 Confusion FALSE The target is exposed to a sinister ray that triggers confusion. null
143 Withdraw null null 11 3 null null 40 64 Defence=+1:User FALSE The user withdraws its body into its hard shell, raising its Defense stat. null
144 Defense Curl null null 1 3 null null 40 64 Defence=+1:User FALSE The user curls up to conceal weak spots and raise its Defense stat. null
145 Barrier null null 14 3 null null 30 48 Defence=+2:User FALSE The user throws up a sturdy wall that sharply raises its Defense stat. null
146 Haze null null 15 3 null null 30 48 Haze FALSE The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. null
147 Reflect 33 null 14 3 null null 20 32 Reflect FALSE A wondrous wall is put up to suppress damage from physical attacks for five turns. null
148 Focus Energy null null 1 3 null null 30 48 CriticalHit=+2 FALSE The user takes a deep breath and focuses so that critical hits land more easily. null
149 Bide null null 1 1 null null 10 16 Bide FALSE The user endures attacks for two turns, then strikes back to cause double the damage taken. null
150 Metronome null null 1 3 null null 10 16 Metronome FALSE The user waggles a finger and stimulates its brain into randomly using nearly any move. null
151 Mirror Move null null 3 3 null null 20 32 MirrorMove FALSE The user counters the target by mimicking the target's last move. null
152 Selfdestruct null null 1 1 200 100 5 8 Suicide FALSE The user attacks everything around it by causing an explosion. The user faints upon using this move. null
153 Egg Bomb null null 1 1 100 75 10 16 None FALSE A large egg is hurled at the target with maximum force to inflict damage. null
154 Lick null null 8 1 20 100 30 48 Paralysis:Chance=30% TRUE The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. null
155 Smog null null 4 2 20 70 20 32 Poison:Chance=40% FALSE The target is attacked with a discharge of filthy gases. It may also poison the target. null
156 Sludge null null 4 2 65 100 20 32 Poison:Chance=30% FALSE Unsanitary sludge is hurled at the target. It may also poison the target. null
157 Bone Club null null 5 1 65 85 20 32 Flinch:Chance=10% TRUE The user clubs the target with a bone. It may also make the target flinch. null
158 Fire Blast 38 null 10 2 120 85 5 8 Burn:Chance=10% FALSE The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. null
159 Waterfall null 5 11 1 80 100 15 24 Flinch:Chance=20% TRUE The user charges at the target and may make it flinch. It can also be used to climb a waterfall. null
160 Clamp null null 11 1 35 85 10 16 Clamp TRUE The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns. null
161 Swift null null 1 2 60 null 20 32 AlwaysHit FALSE Star-shaped rays are shot at the opposing team. This attack never misses. null
162 Skull Bash null null 1 1 100 100 15 24 SkullBash TRUE The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn. null
163 Spike Cannon null null 1 1 20 100 15 24 MultipleHit=2to5 FALSE Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. null
164 Constrict null null 1 1 10 100 35 56 Speed=-1:Chance=10% TRUE The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat. null
165 Amnesia null null 14 3 null null 20 32 SpecialDefence=+2:User FALSE The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. null
166 Kinesis null null 14 3 null null 15 24 Accuracy=-1 FALSE The user distracts the target by bending a spoon. It lowers the target's accuracy. null
167 Softboiled null null 1 3 null null 10 16 Heal=50 FALSE The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. null
168 Hi Jump Kick null null 2 1 130 90 10 16 JumpKick TRUE The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. null
169 Glare null null 1 3 null null 30 48 Paralysis FALSE The user intimidates the target with the pattern on its belly to cause paralysis. null
170 Dream Eater 85 null 14 2 100 100 15 24 DreamEater FALSE The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. null
171 Poison Gas null null 4 3 null 80 40 64 Poison FALSE A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit. null
172 Barrage null null 1 1 15 85 20 32 MultipleHit=2to5 FALSE Round objects are hurled at the target to strike two to five times in a row. null
173 Leech Life null null 7 1 20 100 15 24 Drain=50% TRUE The user drains the target's blood. The user's HP is restored by half the damage taken by the target. null
174 Lovely Kiss null null 1 3 null 75 10 16 Sleep FALSE With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep. null
175 Sky Attack null null 3 1 140 90 5 8 Charge;Flinch:Chance=30%;CriticalHit=+1 FALSE A second-turn attack move where critical hits land more easily. It may also make the target flinch. null
176 Transform null null 1 3 null null 10 16 Transform FALSE The user transforms into a copy of the target right down to having the same move set. null
177 Bubble null null 11 2 20 100 30 48 Speed=-1:Chance=10% FALSE A spray of countless bubbles is jetted at the opposing team. It may also lower the targets' Speed stats. null
178 Dizzy Punch null null 1 1 80 100 10 16 Confusion:Chance=20% TRUE The target is hit with rhythmically launched punches that may also leave it confused. null
179 Spore null null 12 3 null 100 15 24 Sleep FALSE The user scatters bursts of spores that induce sleep. null
180 Psywave null null 14 2 null 80 15 24 Psywave FALSE The target is attacked with an odd psychic wave. The attack varies in intensity. null
181 Splash null null 1 3 null null 40 64 None FALSE The user just flops and splashes around to no effect at all... null
182 Acid Armor null null 4 3 null null 40 64 Defence=+2:User FALSE The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. null
183 Crabhammer null null 11 1 90 90 10 16 CriticalHit=+1 TRUE The target is hammered with a large pincer. Critical hits land more easily. null
184 Explosion 64 null 1 1 250 100 5 8 Suicide FALSE The user explodes to inflict damage on those around it. The user faints upon using this move. null
185 Fury Swipes null null 1 1 18 80 15 24 MultipleHit=2to5 TRUE The target is raked with sharp claws or scythes for two to five times in quick succession. null
186 Bonemerang null null 5 1 50 90 10 16 MultipleHit=2 FALSE The user throws the bone it holds. The bone loops to hit the target twice, coming and going. null
187 Rock Slide 80 null 6 1 75 90 10 16 Flinch:Chance=30% FALSE Large boulders are hurled at the opposing team to inflict damage. They may also make the targets flinch. null
188 Hyper Fang null null 1 1 80 90 15 24 Flinch:Chance=10% TRUE The user bites hard on the target with its sharp front fangs. It may also make the target flinch. null
189 Sharpen null null 1 3 null null 30 48 Attack=+1:User FALSE The user reduces its polygon count to make itself more jagged, raising the Attack stat. null
190 Conversion null null 1 3 null null 30 48 Conversion FALSE The user changes its type to become the same type as one of its moves. null
191 Tri Attack null null 1 2 80 100 10 16 Burn:Chance=7%;Paralysis:Chance=7%;Freeze:Chance=7% FALSE The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis. null
192 Super Fang null null 1 1 null 90 10 16 DoSetDamage=0 TRUE The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half. null
193 Struggle null null 1 1 50 null null null Struggle TRUE An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. null
194 Sketch null null 1 3 null null 1 1 Sketch FALSE It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears. null
195 Triple Kick null null 2 1 10 90 10 16 TripleKick FALSE A consecutive three-kick attack that becomes more powerful with each successive hit. null
196 Thief 46 null 17 1 40 100 10 16 Thief TRUE The user attacks and steals the target's item simultaneously. It can't steal if the user holds an item. null
197 Spider Web null null 7 3 null null 10 16 Immobilize FALSE The user ensnares the target with thin, gooey silk so it can't flee from battle. null
198 Mind Reader null null 1 3 null null 5 8 LockOn FALSE The user senses the target's movements with its mind to ensure its next attack does not miss the target. null
199 Nightmare null null 8 3 null 100 15 24 Nightmare FALSE A sleeping target sees a nightmare that inflicts some damage every turn. null
200 Flame Wheel null null 10 1 60 100 25 40 Thaw;Burn:Chance=10% TRUE The user cloaks itself in fire and charges at the target. It may also leave the target with a burn. null
201 Brick Break 31 null 2 1 75 100 15 24 Remove=Lightscreen;Remove=Reflect TRUE The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect. null
202 Rock Tomb 39 null 6 1 50 80 10 16 Speed=-1 FALSE Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. null
203 Aerial Ace 40 null 3 1 60 null 20 32 AlwaysHit TRUE The user confounds the target with speed, then slashes. The attack lands without fail. null
204 Flame Charge 43 null 10 1 50 100 20 32 Speed=+1:User TRUE The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat. null
205 Overheat 50 null 10 2 140 90 5 8 SpecialAttack=-2:User FALSE The user attacks the target at full power. The attack's recoil harshly reduces the user's Sp. Atk stat. null
206 Incinerate 59 null 10 2 30 100 15 24 None FALSE The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. null
207 Will-O-Wisp 61 null 10 3 null 75 15 24 Burn FALSE The user shoots a sinister, bluish-white flame at the target to inflict a burn. null
208 Shadow Claw 65 null 8 1 70 100 15 24 CriticalHit=+1 TRUE The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. null
209 Air Slash null null 3 2 75 95 20 32 Flinch:Chance=30% FALSE The user attacks with a blade of air that slices even the sky. It may also make the target flinch. null
210 Heat Wave null null 10 2 100 90 10 16 Burn:Chance=10% FALSE The user attacks by exhaling hot breath on the opposing team. It may also leave targets with a burn. null
211 Flare Blitz null null 10 1 120 100 15 24 Thaw;Burn:Chance=10%;Recoil=-50% TRUE The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned. null
212 Rapid Spin null null 1 1 20 100 40 64 RapidSpin TRUE A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. null
213 Water Pulse null null 11 2 60 100 20 32 Confusion:Chance=20% FALSE The user attacks the target with a pulsing blast of water. It may also confuse the target. null
214 Aqua Tail null null 11 1 90 90 10 16 Priority=+1 TRUE The user attacks by swinging its tail as if it were a vicious wave in a raging storm. null
215 Iron Defense null null 9 3 null null 15 24 Defence=+2:User FALSE The user hardens its body's surface like iron, sharply raising its Defense stat. null
216 Rain Dance 18 null 11 3 null null 5 8 RainDance FALSE The user summons a heavy rain that falls for five turns, powering up Water-type moves. null
217 Scald 55 null 11 2 80 100 15 24 Thaw;Burn:Chance=30% FALSE The user shoots boiling hot water at its target. It may also leave the target with a burn. null
218 Gyro Ball 74 null 9 1 null 100 5 8 GyroBall TRUE The user tackles the target with a high-speed spin. The slower the user, the greater the damage. null
219 Dive null 8 11 1 80 100 10 16 Wait=+1;Underwater TRUE Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean. null
220 Hail 7 null 15 3 null null 10 16 Hail FALSE The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. null
221 Flash Cannon 91 null 9 2 80 100 10 16 SpecialDefence=-1:Chance=10% FALSE The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. null
222 Dragon Tail 82 null 16 1 60 90 10 16 DragonTail TRUE The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends. null
223 Psyshock 3 null 14 2 80 100 10 16 Physical FALSE The user materializes an odd psychic wave to attack the target. This attack does physical damage. null
224 Calm Mind 4 null 14 3 null null 20 32 SpecialAttack=+1:User;SpecialDefence=+1:User FALSE The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. null
225 Taunt 12 null 17 3 null 100 20 32 Taunt FALSE The target is taunted into a rage that allows it to use only attack moves for three turns. null
226 Telekinesis 19 null 14 3 null null 15 24 Telekinesis FALSE The user makes the target float with its psychic power. The target is easier to hit for three turns. null
227 Shadow Ball 30 null 8 2 80 100 15 24 SpecialDefence=-1:Chance=20% FALSE The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. null
228 Torment 41 null 17 3 null 100 15 24 Torment FALSE The user torments and enrages the target, making it incapable of using the same move twice in a row. null
229 Charge Beam 57 null 13 2 50 90 10 16 SpecialAttack=+1:Chance=70%:User FALSE The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. null
230 Psych Up 77 null 1 3 null null 10 16 PsychUp FALSE The user hypnotizes itself into copying any stat change made by the target. null
231 Snore null null 1 2 40 100 15 24 Fail:Awake:User;Flinch:Chance=30% FALSE An attack that can be used only if the user is asleep. The harsh noise may make the target flinch. null
232 Curse null null 8 3 null null 10 16 Curse FALSE A move that works differently for the Ghost type than for all other types. null
233 Flail null null 1 1 null 100 15 24 Flail TRUE The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. null
234 Conversion2 null null 1 3 null null 30 48 Conversion2 FALSE The user changes its type to make itself resistant to the type of the attack the opponent used last. null
235 Aeroblast null null 3 2 100 95 5 8 CriticalHit=+1 FALSE A vortex of air is shot at the target to inflict damage. Critical hits land more easily. null
236 Cotton Spore null null 12 3 null 100 40 64 Speed=-2 FALSE The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat. null
237 Reversal null null 2 1 null 100 15 24 Flail TRUE An all-out attack that becomes more powerful the less HP the user has. null
238 Spite null null 8 3 null 100 10 16 PP FALSE The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. null
239 Powder Snow null null 15 2 40 100 25 40 Freeze:Chance=10% FALSE The user attacks with a chilling gust of powdery snow. It may also freeze the targets. null
240 Mach Punch null null 2 1 40 100 30 48 Priority=+1 TRUE The user throws a punch at blinding speed. It is certain to strike first. null
241 Faint Attack null null 17 1 60 null 20 32 AlwaysHit TRUE The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. null
242 Sweet Kiss null null 1 3 null 75 10 16 Confusion FALSE The user kisses the target with a sweet, angelic cuteness that causes confusion. null
243 Belly Drum null null 1 3 null null 10 16 HP=-50%;Attack=+6 FALSE The user maximizes its Attack stat in exchange for HP equal to half its max HP. null
244 Mud-Slap null null 5 2 20 100 10 16 Accuracy=-1 FALSE The user hurls mud in the target's face to inflict damage and lower its accuracy. null
245 Octazooka null null 11 2 65 85 10 16 Accuracy=-1:Chance=50% FALSE The user attacks by spraying ink in the target's face or eyes. It may also lower the target's accuracy. null
246 Spikes null null 5 3 null null 20 32 Spikes FALSE The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle. null
247 Zap Cannon null null 13 2 120 50 5 8 Paralysis FALSE The user fires an electric blast like a cannon to inflict damage and cause paralysis. null
248 Astonish null null 8 1 30 100 15 24 Priority=+1;Flinch:Chance=30% TRUE The user attacks the target while shouting in a startling fashion. It may also make the target flinch. null
249 Air Cutter null null 3 2 55 95 25 40 CriticalHit=+1 FALSE The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. null
250 Mean Look null null 1 3 null null 5 8 MeanLook FALSE The user pins the target with a dark, arresting look. The target becomes unable to flee. null
251 Acrobatics 62 null 3 1 null 100 15 24 Acrobatics TRUE The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage. null
252 Poison Fang null null 4 1 50 100 15 24 PoisonBadly:Chance=30% TRUE The user bites the target with toxic fangs. It may also leave the target badly poisoned. null
253 Pluck 88 null 3 1 60 100 20 32 Pluck TRUE The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. null
254 U-Turn 89 null 7 1 70 100 20 32 SwitchOut TRUE After making its attack, the user rushes back to switch places with a party Pokémon in waiting. null
255 Baton Pass null null 1 3 null null 40 64 BatonPass FALSE The user switches places with a party Pokémon in waiting, passing along any stat changes. null
256 Last Resort null null 1 1 140 100 5 8 LastResort TRUE This move can be used only after the user has used all the other moves it knows in the battle. null
257 Trump Card null null 1 2 40 null 5 8 Trump Card TRUE The fewer PP this move has, the greater its attack power. null
258 Pursuit null null 17 1 40 100 20 32 Priority=+7;Pursuit TRUE An attack move that inflicts double damage if used on a target that is switching out of battle. null
259 Sucker Punch null null 17 1 80 100 5 8 Priority=+1;Sucker Punch TRUE This move enables the user to attack first. It fails if the target is not readying an attack, however. null
260 Crunch null null 17 1 80 100 15 24 Defence=-1:Chance=20% TRUE The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. null
261 Assurance null null 17 1 50 100 10 16 Assurance TRUE If the target has already taken some damage in the same turn, this attack's power is doubled. null
262 Endeavor null null 1 1 null 100 5 8 Endeavor TRUE An attack move that cuts down the target's HP to equal the user's HP. null
263 Wild Charge 93 null 13 1 90 100 15 24 Recoil=25% FALSE The user shrouds itself in electricity and smashes into its target. It also damages the user a little. null
264 Magnitude null null 5 1 null 100 30 48 Magnitude FALSE A ground-shaking attack of random intensity. null
265 Mud Bomb null null 5 2 65 85 10 16 Accuracy=-1:Chance=30% FALSE The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. null
266 Earth Power null null 5 2 90 100 10 16 SpecialDefence=-1:Chance=10% FALSE The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def. null
267 Sandstorm 37 null 6 3 null null 10 16 Sandstorm FALSE A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. null
268 Payback 66 null 17 1 50 100 10 16 Payback TRUE The user stores power, then attacks. If the user can use this attack after the target, its power is doubled. null
269 Dark Pulse null null 17 2 80 100 15 24 Flinch:Chance=20% FALSE The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. null
270 Destiny Bond null null 8 3 null null 5 8 DestinyBond FALSE When this move is used, if the user faints, the foe that landed the knockout hit also faints. null
271 Hex null null 8 2 50 100 10 16 Hex FALSE This relentless attack does massive damage to a target affected by status problems. null
272 Embargo 63 null 17 3 null 100 15 24 Embargo FALSE It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. null
273 Lucky Chant null null 1 3 null null 30 48 LuckyChant FALSE The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits. null
274 Natural Gift null null 1 1 null 100 15 24 NaturalGift FALSE The user draws power to attack by using its held Berry. The Berry determines its type and power. null
275 Moonlight null null 1 3 null null 5 8 Heal=1; FALSE The user restores its own HP. It fails during the day. null
276 Giga Drain null null 12 2 75 100 10 16 Drain=50% FALSE A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. null
277 Sand Tomb null null 5 1 35 85 15 24 Immobilize=4to5 FALSE The user traps the target inside a harshly raging sandstorm for four to five turns. null
278 Feint null null 1 1 30 100 10 16 Priority=+2;Feint FALSE An attack that hits a target using Protect or Detect. It also lifts the effects of those moves. null
279 Struggle Bug 76 null 7 2 30 100 20 32 SpecialAttack=-1 FALSE While resisting, the user attacks the opposing Pokémon. The targets' Sp. Atk stat is reduced. null
280 Mud Sport null null 5 3 null null 15 24 MudSport FALSE Weakens Electric- type attacks while the user is in the battle. null
281 Rock Polish 69 null 6 3 null null 20 32 Speed=+2:User FALSE The user polishes its body to reduce drag. It sharply raises the Speed stat. null
282 Rollout null null 6 1 30 90 20 32 Rollout TRUE The user continually rolls into the target over five turns. It becomes stronger each time it hits. null
283 Rock Blast null null 6 1 25 90 10 16 MultipleHit=2to5 FALSE The user hurls hard rocks at the target. Two to five rocks are launched in quick succession. null
284 Smack Down 23 null 6 1 50 100 15 24 SmackDown FALSE The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit. null
285 Stealth Rock null null 6 3 null null 20 32 StealthRock FALSE The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle. null
286 Stone Edge 71 null 6 1 100 80 5 8 CriticalHit=+1 FALSE The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio. null
287 Soak null null 11 3 null null 20 32 Soak FALSE The user shoots a torrent of water at the target and changes the target's type to Water. null
288 Zen Headbutt null null 14 1 80 90 15 24 Flinch:Chance=20% TRUE The user focuses its willpower to its head and attacks the target. It may also make the target flinch. null
289 Wonder Room null null 14 3 null null 10 16 Priority=-7;WonderRoom FALSE The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. null
290 Foresight null null 1 3 null null 40 64 Foresight FALSE Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit. null
291 Perish Song null null 1 3 null null 5 8 Perish FALSE Any Pokémon that hears this song faints in three turns, unless it switches out of battle. null
292 Icy Wind null null 15 2 55 95 15 24 Speed=-1 FALSE The user attacks with a gust of chilled air. It also reduces the targets' Speed stat. null
293 Detect null null 2 3 null null 5 8 Protect;Priority=+3 FALSE It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. null
294 Bone Rush null null 5 1 25 90 10 16 MultipleHit=2to5 FALSE The user strikes the target with a hard bone two to five times in a row. null
295 Lock-On null null 1 3 null null 5 8 LockOn FALSE The user takes sure aim at the target. It ensures the next attack does not fail to hit the target. null
296 Outrage null null 16 1 120 100 10 16 PetalDance TRUE The user rampages and attacks for two to three turns. It then becomes confused, however. null
297 Endure null null 1 3 null null 10 16 Endure FALSE The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. null
298 Charm null null 1 3 null 100 20 32 Attack=-2 FALSE The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. null
299 False Swipe 54 null 1 1 40 100 40 64 FalseSwipe TRUE A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. null
300 Milk Drink null null 1 3 null null 10 16 Heal=50 FALSE The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP. null
301 Spark null null 13 1 65 100 20 32 Paralysis:Chance=30% TRUE The user throws an electrically charged tackle at the target. It may also leave the target with paralysis. null
302 Fury Cutter null null 7 1 20 95 20 32 FuryCutter TRUE The target is slashed with scythes or claws. Its power increases if it hits in succession. null
303 Steel Wing null null 9 1 70 90 25 40 Defence=+1:Chance=10%:User TRUE The target is hit with wings of steel. It may also raise the user's Defense stat. null
304 Sleep Talk null null 1 3 null null 10 16 Fail:Awake:User;SleepTalk FALSE While it is asleep, the user randomly uses one of the moves it knows. null
305 Heal Bell null null 1 3 null null 5 8 HealBell FALSE The user makes a soothing bell chime to heal the status problems of all the party Pokémon. null
306 Present null null 1 1 null 90 15 24 Present FALSE The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however. null
307 Pain Split null null 1 3 null null 20 32 PainSplit FALSE The user adds its HP to the target's HP, then equally shares the combined HP with the target. null
308 DynamicPunch null null 2 1 100 50 5 8 Confusion TRUE The user punches the target with full, concentrated power. It confuses the target if it hits. null
309 Megahorn null null 7 1 120 85 10 16 None TRUE Using its tough and impressive horn, the user rams into the target with no letup. null
310 DragonBreath null null 16 2 60 100 20 32 Paralysis:Chance=30% FALSE The user exhales a mighty gust that inflicts damage. It may also leave the target with paralysis. null
311 Encore null null 1 3 null 100 5 8 Encore FALSE The user compels the target to keep using only the move it last used for three turns. null
312 Iron Tail null null 9 1 100 75 15 24 Defence=-1:Chance=10% TRUE The target is slammed with a steel-hard tail. It may also lower the target's Defense stat null
313 Metal Claw null null 9 1 50 95 35 56 Attack=+1:Chance=10%:User TRUE The target is raked with steel claws. It may also raise the user's Attack stat. null
314 Vital Throw null null 2 1 70 null 10 16 Priority=-1 TRUE The user attacks last. In return, this throw move is guaranteed not to miss. null
315 Morning Sun null null 1 3 null null 5 8 Heal=1; FALSE The user restores its own HP. It fails during the night. null
316 Cross Chop null null 2 1 100 80 5 8 CriticalHit=+1 TRUE The user delivers a double chop with its forearms crossed. Critical hits land more easily. null
317 Twister null null 16 2 40 100 20 32 Flinch:Chance=20% FALSE The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch. null
318 Mirror Coat null null 14 2 null 100 20 32 Priority=-5;MirrorCoat FALSE A retaliation move that counters any special attack, inflicting double the damage taken. null
319 ExtremeSpeed null null 1 1 80 100 5 8 Priority=+2 TRUE The user charges the target at blinding speed. This attack always goes before any other move. null