1. Finished model.
2. set the texture offset
3. changed the texture weight and height from 64-32 to 128-64
4. exported texture map to paint.net
5. then I realized that I wasn't suppose to change the offset until I changed the texture height/width
6. reset the offsets to 0
7. painted again
8. and then the texture got to this
Any suggestions on how to get my marill back to normal?
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