Page 5 of 7

Re: (ADV/1.4.7) 100% Pokemon KANTO w/ Sevii Islands

PostPosted: 24 May 2013 06:57
by tombaste
Hi there, loved ur map, but im having some trouble, when i try to play with my friend, the map doesnt "teleport", so we are stuck on the spawn area, is there someway to fix this ?


thx

Re: (ADV/1.4.7) 100% Pokemon KANTO w/ Sevii Islands

PostPosted: 25 May 2013 02:52
by tombaste
Problem solved !

Re: (ADV/1.4.7) 100% Pokemon KANTO w/ Sevii Islands

PostPosted: 26 May 2013 09:06
by iCeTea_NL
nice map wow.

Re: (ADV/1.4.7) 100% Pokemon KANTO w/ Sevii Islands

PostPosted: 20 Aug 2013 13:51
by Wumbo4Dayz
Very in depth map, I'm not sure if you're still taking suggestions, but it'd be nice if you could add pixelmon to the map. And maybe custom npcs mod. This is possibly the best pokemon adventure map for minecraft but it is missing out so much great stuff.

Re: (ADV/1.4.7) 100% Pokemon KANTO w/ Sevii Islands

PostPosted: 20 Sep 2013 17:57
by tenebraemaximus
This is a 1:2 scale am I right?

How much fun did you have building Five Island's Lost Cave?

Re: (ADV/1.4.7) 100% Pokemon KANTO w/ Sevii Islands

PostPosted: 09 Feb 2014 20:33
by ihatemimes
Hey Everyone! Sorry it' been so long since I've given this map the update I promised but with all the new adventure features, I've been able to make i even better than I thought so I would love to hear how you guys find it.

Thanks.


iCeTea_NL wrote:nice map wow.

Thanks very much

Wumbo4Dayz wrote:Very in depth map, I'm not sure if you're still taking suggestions, but it'd be nice if you could add pixelmon to the map. And maybe custom npcs mod. This is possibly the best pokemon adventure map for minecraft but it is missing out so much great stuff.

I will be adding Pixelmon. Very soon in fact looking at the new features. I have also just updated the map to use NPCs.

tenebraemaximus wrote:This is a 1:2 scale am I right?

How much fun did you have building Five Island's Lost Cave?


Yip. 2:1 Everywhere. You don't actually realize how many interiors there are until you start recreating it. haha. Lost cave did take me a while. Mapping out every exit and entrance took a long time.

Re: (ADV/1.7.2+) POKEMON 3D: REDSTONE RED/LAPIS BLUE

PostPosted: 09 Feb 2014 20:41
by saveriocello
you could add emerald green to redstone red and laptis blue

Re: (ADV/1.7.2+) POKEMON 3D: REDSTONE RED/LAPIS BLUE

PostPosted: 10 Feb 2014 11:16
by osidien(withouttheB)
Don't mind this.

Re: (ADV/1.7.2+) POKEMON 3D: REDSTONE RED/LAPIS BLUE

PostPosted: 10 Feb 2014 12:36
by osidien(withouttheB)
Don't mind this, either.

Re: (ADV/1.7.2+) POKEMON 3D: REDSTONE RED/LAPIS BLUE

PostPosted: 10 Feb 2014 16:47
by Devias1987
Osi he hasn't done a resource pack for it plus he plans on adding Pixelmon to it once Pixelmon Updates and he has finished the storyline