- 27 Mar 2014 23:37
gamerdude16 wrote:Also if I may ask, how did you decide how tall the buildings were going to be?
EDIT: Also can I ask how you were able to make all those trees the exact same way? Thanks
EDIT EDIT: Are there any tips you can give me? I am trying to make the other four regions the exact same way as you with the command blocks and the 2:1 ratio. I've started working on Sinnoh (because that's my favorite region) and it has been pretty tiring, any tips you can give me? I'm hoping maybe I can get all 6 regions and put it i to one adventure server and have like a POKEUNIVERSE
How exactly do you mean about building sizes? I made them as tall as they needed to be to get in all the detail they needed without looking to slim if you know what I mean.
For the trees, I personally used the copy/paste function in MCEdit but there are easier ways like WorldEdit if you know how to use it.
That does sound amazing! I would love to see the progress. The later dimensions are a little hard to get all the detail in 2:1 because of the higher quality graphics of the sinnoh region.
In terms of designing, I would recommend to first, what I did anyway, set out where the tree line is going to be and make little 4x4 blocks which stand for each tree around and set up the entire map. That way you know everything is going to line up perfectly rather than getting near the link up and realizing you are out by several blocks.
Just realize, if you are doing this alone, that it is going to take a long time and that people are likely doing something similar. You might consider joining someone's build group.
Tigermanic wrote:I can't seem to load the world, after I pressed the button in spawn and TPed to the first room I crash to desktop. Is there a mod besides pixelmon you used in this map, or am i just unlucky?
This map is entirely vanilla, at the moment, the Pixelmon mod does not work with 1.7+ for now but it will be soon. The reason you are crashing is because there are 1.7 features that minecraft uses that won't work with Pixelmon but once Pixelmon is updated, I'll start adding the features. Stay tuned.