- 16 Mar 2016 20:14
Advice/Opinion: Start over.
This is fairly expected if it's your first model, because there are beginner mistakes here. Of course the first one is the face count. 4.5k is way more than most if not all models here. An average I'd say is within the 1-2k mark but for a small creature like Pancham I'd estimate around 500.
-The tail for example has way too many faces, it needs to be reduced heavily then possibly cut in half and merged to the body.
-The head is similar, it's never
a good idea to edit anything that has a bunch of poly's like that.
-The body is squarish from the side view rather than rounded. (moreso on the belly judging by the official art and sprite)
-Missing the leaf
-Also, it appears that Pixelmon wants the models to have moving mouths, so that's another thing.
-Model will be animated, so it's best to have the arms pointed straight out. This is called the T-Pose, it makes animating it easier.
-The texture is badly compressed on the edges (zoom in on the wrist for example), I'd recommend saving it in a lossless format such as .png.
-The paws don't need claws.
So again, I recommend you start over but start with a simple shape then form it into Pancham. You don't start with a bunch of faces, you add them later on. The arms should probably be more rounded, they look a bit boxy. The body also has an excessive amount of poly's, it'd be stressful and time consuming to edit this. As far as unwrapping the model goes, it's best to look up a tutorial as that is a whole other thing or you could see if someone else wants to do the texturing.
*Edit: I also strongly recommend doing the model only at first, after it looks good then you do the texture.