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Honedge (Textureless)

PostPosted: 14 Jul 2016 13:01
by FelisVulpes
Sorry if this has already been done o.o


Honedge by FelisVulpes on Sketchfab

I'll try and figure out how to do texturing... but if anyone else wants to texture it, that's cool too.

Honedge (Textureless)

PostPosted: 14 Jul 2016 13:02
by FelisVulpes
And yes, the sword comes out.

Re: Honedge (Textureless)

PostPosted: 23 Jul 2016 16:18
by dyinghere
It looks great! The only thing I'd suggest is maybe cut back on making the 'eye' so defined. I doubt it would make much of a difference considering the rest of the model looks simplified enough, though.

Also maybe post a file with the sheath and sword separate? I'm sure the animators would like to have them apart, and everyone might want to see the blade itself

Honedge (Textureless)

PostPosted: 28 Jul 2016 10:11
by bvanseghi
Yes, unsheathing the sword would be extremely helpful.

The model looks amazing.

Re: Honedge (Textureless)

PostPosted: 05 Sep 2016 13:46
by xanderindalzone
Looks perfect, the only problem i see is that the model is too high poly(it has too many faces), there are lots of unneeded edges around the eye for example, the back of the case, the sword, etc, at the moment the model has 1800 faces, i know that its a very detailed pokemon but try reducing it at least to 1100 or 1000 faces, it would prevent lag ingame