Thanks!
Thanks!
MrPolarBearJ » 26 May 2014 12:40 wrote:You can, and I have seen/heard of pixelmon plugins that private coders do for servers. As for a mod, the player has to install it, just like they have to install pixelmon mod in order to play pixelmon. But I haven't seen a mod that doesn't require the player to have it to play. Except for a few like NBTedit, but that is different.
AnDwHaT5 » 26 May 2014 10:45 wrote:MrPolarBearJ » 26 May 2014 12:40 wrote:You can, and I have seen/heard of pixelmon plugins that private coders do for servers. As for a mod, the player has to install it, just like they have to install pixelmon mod in order to play pixelmon. But I haven't seen a mod that doesn't require the player to have it to play. Except for a few like NBTedit, but that is different.
I make serverside mods all the time. And those plugins your talking about contains nothing of the pixelmon source or any events. It just launches pre existing commands, or goes by entitys to manipulate in game things.
jsnbrown1989 » 26 May 2014 11:37 wrote:Yea.. I'm confused as to what is being said here. I thought for sure there is an API for him to do exactly what he is asking. Maybe not but..
And in any case, some mods, clients won't need to have in order to play. Examples are nbtedit and that anti poke radar mod.
So.. I dunno what's going on in this topic but I am utterly confused.
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