- 29 May 2014 22:09
#126203
If you haven't noticed, Magmortars Atk is 95, which is enough to pack a punch on a lot of people. Magmortars attack is perfectably viable. To put this into consideraton, Magmortars attack is 5 points from Flygons. Earthquake is a perfectably fine more, and Psychic offers poor coverage IMO. The only notable KO I can think of is Gengar (which is going to be seen more when Levitate is introduced) and usually a Fire Blast will manage to kill one.
Also, call me a Choice Scarf fanboy, but I've been using Scarf Chandelure and it's a huge threat. This was actually the set I used on Pokemon Showdown, got a rank of 1600+ in OU matches.
Chandelure @Choice Scarf
Modest / Timid Nature
EVs: 252 SpA / 252 Spe / 4 HP
- Fire Blast
- Will-O-Wisp / Psychic
- Energy Ball
- Shadow Ball
This set looks strange for many reasons. One that stands out is the Modest nature over Timid. To be frank, Timid is the preferred nature if your server has a bunch of competitive battlers, but the majority of people in Pixelmon aren't that competitive. Knowing this, they are likely to not even use a Scarf, or Scarf something that shouldn't be scarfed in the first place, perhaps maybe with the wrong nature or no EV training. Because of this, you can afford to run Modest, as with a Choice Scarf, Chandelure sits at a comfy 120 speed tier. Timid however, is preferred if you feel like you are facing a lot more choice scarf users then normal.
Fire Blast is the preferred move of this set, dishing out major damage. I'll get to Will-O-Wisp later. Energy ball scores kills on Rhyperior or Golem... pretty much any rock type or water type who would dare come in to wall you. Shadow ball is most likely your secondary option besides Fire Blast, hitting most things that Fire Blast can't.
Now for Will-O-Wisp. Why would you want Will-O-Wisp on a Choiced Poke? Simply put? You might not be able to handle it. Will-O-Wisp is a difficult move to use on ScarfLure, but is amazing if you play it right. Come in on something that you can force a switch on. Your opponent sends in his Salamence, confident to all your attack and OHKO back with EQ. Then, you Will-O-Wisp. IMMEDIATELY switch out to avoid the effects of being locked into Will-O-Wisp. If you know how to play correct switches, this is the move of choice, as it actually is surprisingly useful overall. However, if you feel this move isn't sutiable for you, Psychic can be the final choice, as it really is your only option. You can kill many fighting types with it I guess, but the majority you can easily cripple with Will-O-Wisp. Its really up to you.