- 24 Jul 2015 05:05
#158321
No, you're missing my point! I just want to point out that with this mod structure some legendaries are nearly to impossible to spawn
in compare with others that are much more easier, making the game kinda unrealistic or unfair if you prefer. I wanted to point this out in case, not for personal reasons but as an advice in order to make the mod better. So if it could be changed in the next updates so all legendaries will have the same spawning chances.
I posted also a "possible" (in my opinion) solution about that with legendaries having their own Pokemon category instead of sharing the same spawning mechanics with other species (land, air, underground, water). If I'm not mistaken, with this way when the legendary timer hits "legend spawning time" then the game will not have to check if there are any open slots in the other categories' limits (like if there are already 2 air pokemon in the wild, or 40 water pokemon in the oceans) in order to spawn a legendary. It will check only the legendary category (which would be 0 of cource since there wont be any other legendaries out there, and spawn one in a
completely random biome. This would give the same chances for example to a Lugia, Kyogre and Suicune in an area with Deap Ocean biome with Beach biomes around it.
As the mod is structured now, when the legendary timer's time is up, (supposing you are in a said area with Deap Ocean and Beach biomes) the game checks:
1) Number of air Pokemon: 2 limit (probably there will be 2 air Pokemon out there so screw you Lugia)
2) Number of water Pokemon: 40 limit (less then 50 so lower chances for Kyogre to spawn)
3) Number of land Pokemon: 50 limit (probably Suicune will spawn)
This can be confirmed that it works this way if you set the legendary counter to 1 instead of 22000. Then go to a such area and look the results. You will see a ton of Suicunes, much lower Kyogre spawns, 0-1 Lugias spawns.
This is what I wanted to point out in this thread just in case the modders didn't thought of that when making the script, and hoping if it could be changed in the newer updates for a more realistic game. :)