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Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 02 Apr 2013 13:58
by MrMasochism
Details-wise what that one is doing is providing a class alongside a weird mesh format to display it in java using javax's 3d libraries (which of course are not compatible with lwjgl)

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 02 Apr 2013 14:33
by Burgy
I need to do s'more research on how Minecraft reads models.
I literally just searched "How to export Blender models for Java"

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 02 Apr 2013 16:21
by Nxtech
Lol don't search for it, the only way to do this in minecraft is for one of us to do it. I spent a very long drive researching it and I couldn't find anything so I think its safe to assume it hasn't been done before

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 03 Apr 2013 07:42
by Burgy

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 03 Apr 2013 12:41
by MrMasochism
Yeah that would literally take me 10 minutes to code in.

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 05 Apr 2013 14:33
by Burgy
I got a reply and i was given this from some former Pixelmon Dev, "xxxzzzmark"
http://potatoland.org/code/gl/source/
Dunno if it'll work but meeh

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 05 Apr 2013 15:14
by MrMasochism
No animation in that either

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 05 Apr 2013 15:18
by Jack_Attack12
Burgy your very determined arnt you?

Re: I FINALY GOT MAYA MODELS TO WORK

PostPosted: 05 Apr 2013 15:31
by Burgy
I'm extremely determined. And i didn't think it would :\