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MoeBoy76 wrote:When making optimisations for 1.8 Mojang also increased the RAM usage required to run Minecraft smoothly, you can easily increase the RAM you use by using the slider in settings on the Pixelmon launcher, i recommend 2-4GB depending on how much RAM you have free when you play Pixelmon
What about not using the launcher? Anything to do about the lag when just using forge and the mod. The 3.5.1 and 4.1.0 are only about 50kb different from each other, how is there so much more lag though, I mean I can run 3.5.1 with a locked 60fps and run it on my server lag free, but 4.1.0 just destroys any FPS I ever hope to have. XD
Minecraft versions before 1.8 only required ~300MB of RAM to run vanilla, 1.8+ requires ~600MB+, which means that to play Pixelmon you need to allocate at least 1GB of RAM to play at all
i personally allocate 2GB in my dev environment and 3GB on my client when i am playing on beta1 and my FPS is usually 58-60 (set to 60FPS max) and almost never drops below 40FPS
MoeBoy76 wrote:Most launchers have a JVM (or Java) arguments options in which you set -Xmx2G to allocate 2GB of RAM
Minecraft versions before 1.8 only required ~300MB of RAM to run vanilla, 1.8+ requires ~600MB+, which means that to play Pixelmon you need to allocate at least 1GB of RAM to play at all
i personally allocate 2GB in my dev environment and 3GB on my client when i am playing on beta1 and my FPS is usually 58-60 (set to 60FPS max) and almost never drops below 40FPS
Ok so how exactly would I change it in the launcher to allocate 1-2gb of ram?
You can learn more about this here
http://www.minecraftforum.net/forums/su ... -minecraft
-Hope I helped, Skeley
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