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User avatar
By MrMasochism
#171166 to clarify, you can stick new steve npc skins into that steve folder and access them via custom_rp, but replacing the current ones in a resource pack won't have any effect

User avatar
By SnowBlitzz
#172376 If I wanted a custom shop keeper skin for a resourcepack where do I put the skins
assets\pixelmon\textures\steve\
does not work
only does for npc trainers
User avatar
By MoeBoy76
#172377
SnowBlitzz wrote:If I wanted a custom shop keeper skin for a resourcepack where do I put the skins
assets\pixelmon\textures\steve\
does not work
only does for npc trainers

you specify what skin names to use in the shopkeeper.json, here is the part from the default shops:
{
"data": {
/* Type options are:
"PokemartMain" - Spawns as the primary seller in a Poké Mart. Sells main items.
"PokemartSecond" - Spawns as the secondary seller in a Poké Mart. Sells luxury items.
"Spawn" - Spawns in the wild as a very rare seller.

More will be added as new shop types are added.
*/
"type": "PokemartMain"
},
"textures": [
{
"name": "shopman.png"
}
...
User avatar
By SnowBlitzz
#172391 Ah yes I did, the skin was stored in assets\pixelmon\textures\steve\clerk.png
and i set the part
"textures": [
{
"name": "clerk.png"
}
tried all those before posting here earlier
when I changed the shop guy's skin to clerk.png its purple and black so I assumed I placed the skin at the wrong place
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