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User avatar
By IBGnova
#176010 Hello,
Before this last update the money you get for beating the NPC Trainers was multiplied by the avg. level of the trainer(Or the level above the trainers head), but now it seem to be a flat prize. So when you put 1500 in the prize money for beating the NPC it is then that flat 1500 rather than 1500xTrainerAvgLvl. I'm not sure if this is something I have done, or if this was something that has changed from last update. Any help is greatly appreciated.

Thanks,
Nova

User avatar
By MrMasochism
#176012
Code: Select allint calculatedWinMoney = winMoney * this.pokemonStorage.getAveragePartyLevel(); // random NPC trainer win money
                                multiplied by NPC trainer level.
if (canDespawn() == false) { // Trainer has been edited with a NPC editor so exact money
                                 wanted (as it is set by player)
   calculatedWinMoney = winMoney;
}


Does that help?
User avatar
By Some Body
#176013 If you manually change the payout, it uses the flat rate. This was requested by several people.
User avatar
By IBGnova
#176023 Oh, alright just making sure it wasn't something that was going to change at some point.
Thanks guys.
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