The graphics part of my config looks like this:
# Graphics settings.
Graphics {
# Show each Pokemon's health in a bar above their heads.
drawHealthBars=false
# Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
lowResTextures=false
# Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
playerControlCamera=true
# Multiplier of the 64 distance usually used for rendering.
renderDistanceWeight=2
# Display the currently selected Pokemon's attack target on the screen.
showCurrentAttackTarget=false
# Set whether or not to switch to an external camera during battles.
useBattleCamera=true
# Use the original Pokemon textures for statues.
useOriginalPokemonTexturesForStatues=false
# Use the SMD normal maps for shading Poke Balls.
useSmoothShadingOnPokeBalls=true
# Use the SMD normal maps for shading Pokemon.
useSmoothShadingOnPokemon=true
}
Right now my camera just looks down on the battle from straight above, and when I try to press WASDQE nothing happens.
Thanks.