I believe I can test for an entity, if the pokemon trainer has that pokemon out, but im not sure what attributes for moves to use in my /testfor @e[pixelmon:pixelmon] as I would need more than that. If you have any suggestions, comment them below. I am trying to make this is good as I possibly can, already have about 400 Command blocks just for the starter system in which you can choose any starter from gen 1 or gen 2, and it supports up to 5 players, with your rival (Gary) taking the 6 pokemon, or whatever pokemon beats your pokemon best, defaulting to gen 1 unless you only choose gen 2 pokemon.
I believe I can test for an entity, if the pokemon trainer has that pokemon out, but im not sure what attributes for moves to use in my /testfor @e[pixelmon:pixelmon] as I would need more than that. If you have any suggestions, comment them below. I am trying to make this is good as I possibly can, already have about 400 Command blocks just for the starter system in which you can choose any starter from gen 1 or gen 2, and it supports up to 5 players, with your rival (Gary) taking the 6 pokemon, or whatever pokemon beats your pokemon best, defaulting to gen 1 unless you only choose gen 2 pokemon.