Tried now versions 1.12.2 and the 1.16.5 and have some issues with both.
1. Raids in 1.12.2 are sometimes active on approach, but in 1.16.5 you need to either sleep or pass the early morning. Which point of the config changes that?
2. Tumblestone in 1.16.5 is rarer than DIamonds, grows far to slow and the Hammer always breaks the ground below it which is kinda dumb. Changed the config, but now it grows everywhere. Can someone explain the numbers?
3. There is a "treasure spot" in Ultra Forest in 1.16.5 which has a tree different colored leaves and a chest with beast balls in it, but it doesnt seem to have a structure code to it. How rare is this spot?
(1.16.5 seems also a bit less variety structure wise against 1.12.2. There is only the grass gym, which is stupidly overpowered, and some of the shrines also seem to be missing, but i think this is a WIP issue.)
4. What am i doing wrong in 1.12.2 trying to catch Pokemon off the overworld. Example: Chased a wild Pink Nidorina and only every 10th ball executed the catching mechanic. Is maybe stuff like grass blocking the ball?
5. Is there a way to change the amount of Max Raid opponents shields in 1.12.2? Some 3 Star Raids have 5-9 Shields and thats very annoying.
6. Berries dont seem to grow on 1.12.2 used Bone Meal and the Wailmer Pail, but even after staying 3 ingame days nearby it doesnt grow.