How to disable all the Gyms? 1.16.5 - 1.20.2
Posted: 10 Aug 2024 23:23
I only mentioned the "start_pool.json" for 1.16.5, so I assumed you were referring to the "gyms.json" from the 1.20.2 section.
Deleting a file from a Data Pack will just result in the original not being modified at all, since there is nothing to override it with. Changing the weights in the "start_pool.json" to 0 should work, though there have been reports of modifications to the start pools not having an effect for some reason...
A workaround could be to override the respective town center structures with empty ones instead. Those can be found under "data/pixelmon/structures/gyms/<type>/<type>_gym_tc_<a/b>": https://pixelmonmod.com/wiki/Structure_Editing
The "gym.json" template pool of each Gym village only affects the Gym building itself. Modifying that will still generate the rest of the village, just without the Gym.
Deleting a file from a Data Pack will just result in the original not being modified at all, since there is nothing to override it with. Changing the weights in the "start_pool.json" to 0 should work, though there have been reports of modifications to the start pools not having an effect for some reason...
A workaround could be to override the respective town center structures with empty ones instead. Those can be found under "data/pixelmon/structures/gyms/<type>/<type>_gym_tc_<a/b>": https://pixelmonmod.com/wiki/Structure_Editing
The "gym.json" template pool of each Gym village only affects the Gym building itself. Modifying that will still generate the rest of the village, just without the Gym.