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Here to help!!!

PostPosted: 03 Feb 2013 18:36
by Nintendofreaker
Hey, I actually have a lot of plugins working for my Pixelmon private server, including a permissions plugins called PermissionsBukkit, if anyone needs a specific plugin, please ask! ;)

Re: Bukkit With Pixelmon.

PostPosted: 03 Feb 2013 22:47
by imapseudonym
Lockette did work after I reinstalled.

Also got residence too since the server is survival so people are building their own gyms and stuff

Re: Bukkit With Pixelmon.

PostPosted: 06 Feb 2013 19:53
by MrMasochism
I doubt it will ever work with regular bukkit unless someone comes along and dedicates themselves to rewriting it to do so. So probably never

Re: Bukkit With Pixelmon.

PostPosted: 07 Feb 2013 11:29
by Beowulf
You just have to get used to it. MrM is right, if it isn't compatible then it probably won't ever be. Learn to use other resources for the things you want, or want to see instead of depending on someone else to do it for you :D

Re: Bukkit With Pixelmon.

PostPosted: 09 Feb 2013 10:55
by BebeYoshi
Help me, I don't know how to install bukkitforge, I saw many tutorials, but none of them worked, help D:?

Re: Bukkit With Pixelmon.

PostPosted: 09 Feb 2013 12:35
by phorcillic
1. Install Vanilla Server
2. Install Forge, build #497
3. Install Pixelmon (mods folder)
4. Test server by executing whateveryounamedforge.jar
5. If server works good, stop it.
6. Install BukkitForge by copying archive into the coremods folder
7. Test server by executing whateveryounamedforge.jar
8. Image
9. PROFIT!

;)

Re: Bukkit With Pixelmon.

PostPosted: 15 Feb 2013 18:38
by BebeYoshi
phorcillic wrote:1. Install Vanilla Server
2. Install Forge, build #497
3. Install Pixelmon (mods folder)
4. Test server by executing whateveryounamedforge.jar
5. If server works good, stop it.
6. Install BukkitForge by copying archive into the coremods folder
7. Test server by executing whateveryounamedforge.jar
8. Image
9. PROFIT!

;)

whateveryounamedforge.jar?
Forge is a zip '-'

Re: Bukkit With Pixelmon.

PostPosted: 15 Feb 2013 22:02
by phorcillic
You may change the file extension from *.zip to *.jar

Re: Bukkit With Pixelmon.

PostPosted: 22 Feb 2013 23:07
by Pixel Town
Just something to let you know, items from pixelmon aren't registered into bukkit, so things like worldguard or anything that uses an item id doesn't work with pixelmon items.

Re: Bukkit With Pixelmon.

PostPosted: 26 Feb 2013 04:21
by TopShopGamer
Pixel Town wrote:Just something to let you know, items from pixelmon aren't registered into bukkit, so things like worldguard or anything that uses an item id doesn't work with pixelmon items.


Dang, I had a feeling that was the case but I hadn't tested it out yet. I was hoping to create areas where a player could drop a badge and CraftBook could detect it and redstone output and fun would ensue. The change from Bukkit is tough but there are work-arounds. Here's one I'm using if anyone wants to snag it:

On my server, once a gym badge is earned from an OP, the player's permission will be changed, (ie They gain the Cascade Badge permission group as well as the item). This will allow them break(cut) special trees that are blocking paths that are saved to a small region that only ops and people in that permission group can break. If you play with an Integrated Circuit mod like CraftBook you can have it detect when the block has been removed, trigger a delay, and then respawn the blocks without having to check for the badge.