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Re: Pixelmon and Bukkit

PostPosted: 19 Jan 2013 04:17
by MrMasochism
generation packs are planned. Pixelmon needs extensive modification to be compatible with bukkit. We have someone working on it, slowly

Re: Pixelmon and Bukkit

PostPosted: 19 Jan 2013 04:27
by ThaxZombifiedxTech
Who exactly is working on that pixelmon to bukkit project?
I'd like to maybe talk with them and find out a way to help out to get it moving hopefully faster. :) Having it work with a bukkit server would be amazing.

Re: Pixelmon and Bukkit

PostPosted: 21 Jan 2013 09:13
by AceOTG
I actually managed to get my server to accept Bukkit, although it was only run locally but through an external console. Bukkit/Pixelmon couldn't handle the battles, because as soon as I tried to engage in one, the server would crash and restart. I'm having a go at modifying some of the files that bukkit and pixelmon use that are similar and that are causing specific crashes. I'll post updates here if you'd like, I might figure something out :P

Re: Pixelmon and Bukkit

PostPosted: 21 Jan 2013 11:58
by imapseudonym
I'd love to hear if you manage to get it working :]

Re: Pixelmon and Bukkit

PostPosted: 22 Jan 2013 00:18
by ThaxZombifiedxTech
Yes guys I'd Love to keep updated on it. Cause i want to host a major Multi-world server.

Re: Pixelmon and Bukkit

PostPosted: 17 May 2013 08:45
by 04paynea
OK just to clarify, i have bukkit running on the server i work on, but is there a plugin that allows multiple worlds as when i use multiworld and muliverse neither seen to like pixelmon.

so my question is. Is there a plugin that allows multi-world support?