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Re: creating pokemon spawners

PostPosted: 01 Aug 2013 02:09
by Mudkip512
Vespirs wrote:I think that pokemon spawner blocks would be useful for like an adventure map, or a role play experience, where only a certain type of pokemon spawn in a specific area, like, if you were to download a map of one of the regions, there would be spawner blocks of pidgeys, considering they are low level, and are in the begining of the games. <--- lol I rambled too much on that, but yes, I could find them useful, if they were ever considered to be put in game.



Agree

Re: creating pokemon spawners

PostPosted: 01 Aug 2013 02:42
by Kyiv
Somehow It isn't working on MCPC+...... It wouldnt spawn anything.

Re: creating pokemon spawners

PostPosted: 01 Aug 2013 11:05
by ryancpexpert
Just use command blocks. With command blocks you can control the spawn rates (Not Literally just you won't have a ton of that one pokemon).

Re: creating pokemon spawners

PostPosted: 01 Aug 2013 21:58
by Kevaka953
Or use nbtedit mod

Re: creating pokemon spawners

PostPosted: 02 Aug 2013 18:16
by redrafter
Kevaka953 wrote:Or use nbtedit mod


NBTedit isn't a mod, it's a tool.

I agree that spawners should be allowed. I also would greatly enjoy being able to spawn a custom level.

Re: creating pokemon spawners

PostPosted: 05 Aug 2013 22:46
by Kevaka953

Re: creating pokemon spawners

PostPosted: 06 Aug 2013 05:41
by Vespirs
Firespar wrote:
darkblade127218 wrote:only prob though, how will ya set the actual spawner block like that, how would ya set lvl?


You don't, unless they add level value to the /pokespawn command. Which I think they should, alongside natures and maybe IVs.

Like, /pokespawn (name) (shiny) (level) (nature) (HP IV) (Attack IV) (Defense IV) (Sp. Atk IV) (Sp. Def IV) (Speed IV)

For Shiny values, you could use r for a regular Pokemon or something.

So, /pokespawn gastly s 5 modest 31 30 30 31 31 31 would spawn a Modest shiny level 5 Gastly with Hidden Power Ice IVs.

This will most likely never be added, considering how long it is. Most players really don't care about IV's anyway. :/ The lvl could be useful, but that's about it.

Re: creating pokemon spawners

PostPosted: 06 Aug 2013 05:46
by Kevaka953
im testing nbtedit mod to make a spawner if it works ill post instructions just got to wait till pixelmon 1.6.2

Re: creating pokemon spawners

PostPosted: 06 Aug 2013 19:23
by MrMasochism
Kevaka953 wrote:im testing nbtedit mod to make a spawner if it works ill post instructions just got to wait till pixelmon 1.6.2


I can unfortunately guarantee that it won't work. The issue is there's a second initialisation routine that needs to be fired when a pokemon spawns which none of the spawners will fire

Re: creating pokemon spawners

PostPosted: 06 Aug 2013 20:03
by Kevaka953
I'll still test it just to be safe