High-Load Pixelmon Config Values (mcpc.yml):
logging:
dump-heap-on-deadlock: false
entity-collision-checks: false
dump-chunks-on-deadlock: false
chunk-unload: false
warn-place-no-tileentity: true
world-leak-debug: false
chunk-load: false
detailed-logging: false
entity-count-warn-size: 0
collision-warn-size: 200
disabled-warnings: false
entity-death: false
dump-threads-on-warn: false
entity-speed-removal: true
entity-spawn: false
tick-intervals: false
entity-despawn: false
connection: false
settings:
override-tile-ticks: false
dump-materials: false
entity-bounding-box-max-size: 100
chunk-gc-grace-period: 0
load-chunk-on-forge-tick: false
check-entity-max-speeds: true
load-chunk-async: true
entity-max-speed: 50
check-entity-bounding-boxes: true
load-chunk-on-request: false
world-settings:
default:
infinite-water-source: true
flowing-lava-decay: false
fake-players:
do-login: false
debug:
thread-contention-monitoring: false
plugin-settings:
default:
remap-plugin-file: false
custom-class-loader: true
debug: false
use-guava10: true
remap-nms-v1_6_R3: true
remap-nms-v1_6_R2: true
remap-nms-v1_6_R1: true
remap-nms-v1_5_R3: true
remap-nms-v1_5_R2: true
remap-nms-v1_5_R1: true
remap-nms-v1_4_R1: true
remap-nms-v1_4_6: true
remap-nms-pre: 'false'
remap-obc-v1_6_R3: false
remap-obc-v1_6_R2: false
remap-obc-v1_6_R1: false
remap-obc-v1_5_R3: true
remap-obc-v1_5_R2: true
remap-obc-v1_5_R1: true
remap-obc-v1_4_R1: false
remap-obc-v1_4_6: false
remap-obc-pre: false
global-inheritance: true
plugin-inheritance: true
remap-reflect-field: true
remap-reflect-class: true
remap-allow-future: false
config-version: 1
tick-intervals:
pixelmon-TickHandler: 1
pixelmon-SleepHandler: 1
pixelmon-spawning-PixelmonSpawner: 200
pixelmon-battles-BattleTickHandler: 1
world-environment-settings:
normal:
keep-world-loaded: true
nether:
keep-world-loaded: true
the_end:
keep-world-loaded: false
These are the config values being used on a high-load Pixelmon server running MCPC+ -- Keep in mind that these won't guarantee any sort of stability for your server due to other factors such as other mods and plugins installed, what hardware you are running etc...
https://github.com/MinecraftPortCentral ... fig-Values
To do:
Post bukkit.yml
Post spigot.yml