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User avatar
By Lemonita
#98360 Recommended MCPC+ Version #251: http://ci.md-5.net/job/MCPC-Plus-164/251/


High-Load Pixelmon Config Values (mcpc.yml):
Code: Select alllogging:
  dump-heap-on-deadlock: false
  entity-collision-checks: false
  dump-chunks-on-deadlock: false
  chunk-unload: false
  warn-place-no-tileentity: true
  world-leak-debug: false
  chunk-load: false
  detailed-logging: false
  entity-count-warn-size: 0
  collision-warn-size: 200
  disabled-warnings: false
  entity-death: false
  dump-threads-on-warn: false
  entity-speed-removal: true
  entity-spawn: false
  tick-intervals: false
  entity-despawn: false
  connection: false
settings:
  override-tile-ticks: false
  dump-materials: false
  entity-bounding-box-max-size: 100
  chunk-gc-grace-period: 0
  load-chunk-on-forge-tick: false
  check-entity-max-speeds: true
  load-chunk-async: true
  entity-max-speed: 50
  check-entity-bounding-boxes: true
  load-chunk-on-request: false
world-settings:
  default:
    infinite-water-source: true
    flowing-lava-decay: false
fake-players:
  do-login: false
debug:
  thread-contention-monitoring: false
plugin-settings:
  default:
    remap-plugin-file: false
    custom-class-loader: true
    debug: false
    use-guava10: true
    remap-nms-v1_6_R3: true
    remap-nms-v1_6_R2: true
    remap-nms-v1_6_R1: true
    remap-nms-v1_5_R3: true
    remap-nms-v1_5_R2: true
    remap-nms-v1_5_R1: true
    remap-nms-v1_4_R1: true
    remap-nms-v1_4_6: true
    remap-nms-pre: 'false'
    remap-obc-v1_6_R3: false
    remap-obc-v1_6_R2: false
    remap-obc-v1_6_R1: false
    remap-obc-v1_5_R3: true
    remap-obc-v1_5_R2: true
    remap-obc-v1_5_R1: true
    remap-obc-v1_4_R1: false
    remap-obc-v1_4_6: false
    remap-obc-pre: false
    global-inheritance: true
    plugin-inheritance: true
    remap-reflect-field: true
    remap-reflect-class: true
    remap-allow-future: false
config-version: 1
tick-intervals:
  pixelmon-TickHandler: 1
  pixelmon-SleepHandler: 1
  pixelmon-spawning-PixelmonSpawner: 200
  pixelmon-battles-BattleTickHandler: 1
world-environment-settings:
  normal:
    keep-world-loaded: true
  nether:
    keep-world-loaded: true
  the_end:
    keep-world-loaded: false


These are the config values being used on a high-load Pixelmon server running MCPC+ -- Keep in mind that these won't guarantee any sort of stability for your server due to other factors such as other mods and plugins installed, what hardware you are running etc...

https://github.com/MinecraftPortCentral ... fig-Values


To do:
Post bukkit.yml
Post spigot.yml

User avatar
By Lemonita
#98402
MoeBoy76 wrote:*moved to guides*

That's fine, tho the server owners will most likely to go into the support forum first.
User avatar
By IceMan8030
#98503
Lemonita wrote:
MoeBoy76 wrote:*moved to guides*

That's fine, tho the server owners will most likely to go into the support forum first.


Something like this goes in the guides section, you can easily link the topic in your signature for server owners to see.
By AZTERIX_
#108540 I'm still trying to find out how to install MCPC+ on mac, so yeah..........
User avatar
By Lemonita
#111072 After the pixelmon 3.0 launch this topic and it's configuration will be edited.

supersean wrote:Lemonita is the build # 203 100% stable? And has the TPS crash error been fixed in it?

TPS crash error must be an issue happening deep inside pixelmon, be sure to post in any logs to the bugs forum if you think you found an issue within the mod.
Or your server is simply not strong enough to handle your players?

AZTERIX_ wrote:I'm still trying to find out how to install MCPC+ on mac, so yeah..........

Same as on windows or linux you are supposed to start up the jar files, not quite sure how to start a server on a mac but if you would use the mcpc installer and select to install server and replace the server files with mcpcp jar files and start that up it should be an mcpc server.
User avatar
By Lemonita
#119309 Due to a zero day bug all MCPC+ based servers need to update to build 251:

Hey all.

This is towards servers owners.
If you aren't already aware, Mojang made a recent change that caused an issue with Spigot and MCPC to become apparent. This is not their fault, or anyone elses. Just a bit of unexpected bad luck.

For those of you looking for a fix to constantly crashing servers as of this date, note the following :-

It only affects MCPC and Spigot based servers. (This can include Bungeecord servers if your base server uses Spigot.)

To fix this, Spigot and MCPC have both done fast fixes for the issue. Simply replace your MCPC or Spigot JAR with the following relevant file, and delete your Library folder before starting the server.

MCPC - Click here < This is a direct download link

Spigot - Click here

Good luck guys, and don't throw out any hate, it's an issue that no-one expected.

Isi
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