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Re: [Free capes!] | (open)
Posted:
15 Jul 2013 13:56
by MrSPARTAN23
Yes that red circle and all the lines that are on Kyogre's fin.
Anyway for the Cape Mod do I need to download MCPatcher? And if yes does it work with Forge and Pixelmon Mod?
Re: [Free capes!] | (open)
Posted:
15 Jul 2013 13:57
by Windjoe
Can I get a cape with eevee/ditto in the middle?
Also the backround maybe blue/purple?
Thanks for doing these
Re: [Free capes!] | (open)
Posted:
15 Jul 2013 14:00
by AnDwHaT5
I have huge space restrictions and i cat do that. Sorry (windjoe) Mrspartan same thing sorry.
Re: [Free capes!] | (open)
Posted:
15 Jul 2013 14:32
by MrSPARTAN23
Sure? Maybe try to delete the white thingy on the cape and let me know.
Re: [Free capes!] | (open)
Posted:
15 Jul 2013 14:41
by AnDwHaT5
Hey spartan i actually could do it had way more space then i thought for it!!! One of my best
here you go
Re: [Free capes!] | (open)
Posted:
15 Jul 2013 14:43
by MrSPARTAN23
Thanks a lot
. Question:
Now how do I take that? Do I copy the image? And then I install the Cape Mod and where I put the image? Do I need MCPatcher? Thanks again
.
Re: [Free capes!] | (open)
Posted:
15 Jul 2013 14:49
by AnDwHaT5
Windjoe i could actually do it as well with ditto. The bad side is ditto is uhh strange you may like it
Re: [Free capes!] | (open)
Posted:
15 Jul 2013 14:50
by AnDwHaT5
MrSPARTAN23 wrote:Thanks a lot . Question:
Now how do I take that? Do I copy the image? And then I install the Cape Mod and where I put the image? Do I need MCPatcher? Thanks again .
Follow instructions on the first page. It tells you exactly what to do. No you dont need mcpatcher idk why they even put it there
.
Re: [Free capes!] | (open) (5 done!)
Posted:
15 Jul 2013 14:55
by MrSPARTAN23
Oh ok thanks a lot. Tomorrow I'll let you know because now I'm not on the PC.
Re: [Free capes!] | (open) (5 done!)
Posted:
15 Jul 2013 15:48
by Css1234567890123
I have a question, my cape is backwards when I have it on in game? Is there a way to fix this, or is it just done wrong? I can change it around if needed.