Anyways, I've got a few years of experience with modeling with two game titles to my name, one of which I modeled on. I'd like to help out with modeling and texturing a model or two, where should I start?
I wouldn't mind working on modeling a character or two, even a pokemon might be fun.
This is my 3d modeling portfolio.
http://graham3d.carbonmade.com/
Things I'm interested in knowing I guess are:
-Triangle Count
-Texture Resolution
-What will I model if I get assigned something?
-Will I be rigging, or do you guys have a dedicated rigger?
-Will I texture, or do you guys texture?
-File output is obj?
-Texture output is png?