By MrEvocative
#54318 Hey, I'm really new to the forum! I love this mod and would love to contribute! I made a 3D symbol for shopping!
Attachments
Shop Present1.png
Shop Present1.png (5.54 KiB) Viewed 1373 times
Shop Present2.png
Shop Present2.png (23.01 KiB) Viewed 1373 times
Shop Present3.png
Shop Present3.png (17.4 KiB) Viewed 1373 times

By 1xPDPx1
#55783 Well here are my attempts:
Attachments
healer heart icon.png
healer
healer heart icon.png (266.3 KiB) Viewed 1355 times
trade icon.png
trade
trade icon.png (245.15 KiB) Viewed 1355 times
shopping bag icon.png
shop
shopping bag icon.png (237.5 KiB) Viewed 1355 times
User avatar
By Burgy
#55957 Sorta stole the guy above's idea for a heart as the healing icon, but i revamped it.
And i have a battle one but im texturing it now
Image
Image
By SubGenesis
#55976 i just started making a shop icon what does everyone think
Edit changed the design, this whole model has one rotation point to allow for animations
Image maybe the arrows spin round when you are talking/trading with the shop keeper (a bit like how those arrows spin round when you select a worm in the game worms)
Spoiler:
Image
and the money symbol can spin in the y axis (but for the whole time)
and here are my rough ideas that i will carry out when i have finished this
| Show
ImageImageImageImageImage
User avatar
By MrMasochism
#57406
SubGenesis wrote:i just started making a shop icon what does everyone think
Edit changed the design, this whole model has one rotation point to allow for animations
Image maybe the arrows spin round when you are talking/trading with the shop keeper (a bit like how those arrows spin round when you select a worm in the game worms)
Spoiler:
Image
and the money symbol can spin in the y axis (but for the whole time)
and here are my rough ideas that i will carry out when i have finished this
| Show
ImageImageImageImageImage


That shop icon is the best yet by some margin
By SubGenesis
#57418 Cheers! I'm working on the trade icon now which should look really good it's using the two game boy colours like in the sketches in the spoiler I'll post pictures of what I have done tomorrow but its gonna be really large since I have done blocks for the arrow buttons but gi scales can sort that out
By SubGenesis
#57423 Also it it pssible to animate the texture in the models because I want to animate a poke ball travelling along the link cable wires and to be larger than the wires which would mean the rest of the block used for animation (superimposed on the wire block) has to be see through everywhere else exept where the pokeball currently is.
Overall it will look like this;
= -wire @ -pokeball [#] -gameboy
Frame0 [#]=====[#]
Frame1 [#]@====[#]
Frame2 [#]=@===[#]
Frame3 [#]==@==[#]
Frame4 [#]===@=[#] etc.

The wire goes like this though [#]===,,
.........................................[#]='''
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