SPG wrote:this doesnt feel like your slandered of quality
make them all 1 wide instead of zero, this prevents that disgusting flickering that you see on some models in game, i've tested this on my archeops and eevee and it actually fixes it! i just don't want to see a beautiful model like this one flicker in game
Yaseen wrote:Youve already got 12 votes for approval so im pretty sure that its ready for the approval thread xD
It's hard to go solely based off the vote count though! I mean there's other threads that have more approval, but still have some fixes to make. I've been expecting someone to rush in and go, "OBJECTION!! THIS IS TERRIBLE!"
karrybird wrote:hey before you put it in the dropbox (cause there's no doubt this is getting apprvoed) please change your flat texture blocks.
make them all 1 wide instead of zero, this prevents that disgusting flickering that you see on some models in game, i've tested this on my archeops and eevee and it actually fixes it! i just don't want to see a beautiful model like this one flicker in game
Oh, ok! I'll give that a shot. I wasn't sure if it was just a Techne thing or not. Thank you!
SPG wrote:this doesnt feel like your slandered of quality
Edeodin wrote:Oh, ok! I'll give that a shot. I wasn't sure if it was just a Techne thing or not. Thank you!
oh no, while techne has many problems, i think this problem is within the game itself. not entirely sure though, but i'll have to back to all my old models and change them up too.
karrybird wrote:hey before you put it in the dropbox (cause there's no doubt this is getting apprvoed) please change your flat texture blocks.
make them all 1 wide instead of zero, this prevents that disgusting flickering that you see on some models in game, i've tested this on my archeops and eevee and it actually fixes it! i just don't want to see a beautiful model like this one flicker in game
Ok, I made all the flat blocks one pixel wide. Of course you get some more lovely Techne Z-buffer issues (like that far ear), but that's nothing new. Also I figured I might as well do a shiny texture, so there's that.