Sig by Il_Lupo!
Sig by Il_Lupo!
JamieS1211 wrote:As far as I am concerned when I am animating I want all moving parts to be all part of one mesh. Any small feature like warts or horns can be separate meshes. Otherwise I think things just looks bad because of attachment area clipping/cleaving and body deformation. Also for the neck you will need to add about 6 rings vertically to the neck. If it is all one face up the height it can't be deformed in the correct way.
SPG wrote:Want a pokemon in game? Make it yourself
TheGoldenSnake wrote:I like the newer model version with the lower poly... but you should make a mouth for animation purposes. Also, SPG, in your modeling tutorial, you got the photos from your 3ds right? How did you get them on your pc and did you use the 3d pokedex app...thing, from Pokémon anime or somewhere else?
SPG wrote:Want a pokemon in game? Make it yourself
ZM11 wrote:Sorry to be such a noob but can you explain what you meant by "no faces separating the top and bottom sections."
Thanks in advance
SPG wrote:Want a pokemon in game? Make it yourself
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