MrMasochism wrote:If we were using a proper rigging system then sure a neutral pose would be great but we aren't. We are taking every short cut we can to make this work as well as we can and as quickly. A standing pose works really well for what we are doing, makes animating it much simpler
Gotcha, been there done that with the shortcuts. I opted for a t-pose just so I could model the back arms without the front getting in my way.
I do need to clarify though what you want in this case because Machamp's idea of a 'standing/idle' pose would have his back arms raised as in the sprites/artwork (which I would never put as a default rig pose). Is that what you want, or is it ok for the back arms to be at rest... more like a 45 angle downwards?