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sandslash (edited)

PostPosted: 25 Jan 2013 05:17
by karrybird
i took some of your advice guys when modeling this guy! :)
and i have to say, it's one of my better models :'D
thanks for the critiques, they really are helping me!

Spoiler:
Image


28 spikes @-@

i also think he looks like a pinecone from behind : D

edit, made it spikier like a couple people said.

Spoiler:
Image


i really like how i did it the first time better, but hey, i hope you guys like it better .3.

Re: sandslash

PostPosted: 25 Jan 2013 05:53
by Omerta
Good job again karry. Another great texture, and I think the simplicity works for you. I really don't have much critique to offer. Your style is much different than mine so it's difficult for me to offer any criticism, but within the context of your modeling style I think this is just about perfect.

I can only offer a couple points to work on, and they're fairly minor. First, the upper arm block clips through the forearm block a bit. Maybe lower it into the forearm slightly? Second (and this may just be my preference), it kinda looks weird from the front since you can't see the eyes. I know you like to keep your models simple and avoid rounding too much, but I think it would look much better if the front sides of the main head block were angled towards the nose. That way at least part of the eye texture could be seen from the front. Again, minor complaints, and of course it's up to you whether or not you want to change them.

Also, be sure to add a poll to these models when you're satisfied with them so we can get them approved and into the game! I believe all of them are about ready to be put to a vote. And keep up the good work!

Re: sandslash

PostPosted: 25 Jan 2013 06:08
by karrybird
ah, you're right about the eye thing, i wonder why i'm just noticing this! well i'll definitely try to angle the face more in future models :)
and thank you so much!

Re: sandslash

PostPosted: 25 Jan 2013 07:52
by Boogaluke
Would it be possible to make the spikes in the back pointed? As well as the claws on the arms/feet? Because Sandslash is well, pointy haha. It would take a lot of time to add the blocks and rotate them into place though, which is a hassle. Aside from the pointy-ness, I really don't see any other major problems with it. Just a few minor adjustments said above and viola, the ultimate sandslash model :)

Re: sandslash

PostPosted: 25 Jan 2013 07:54
by karrybird
oh god, making the spikes the way they are now took a long time, adding on to them would take a lot longer D:

Re: sandslash

PostPosted: 25 Jan 2013 08:11
by Skibb
We don't mind . Please make the things he said pointed.

Re: sandslash (edited)

PostPosted: 25 Jan 2013 18:23
by karrybird
alright, i edited it, is it a little better now?

Re: sandslash (edited)

PostPosted: 25 Jan 2013 21:42
by Lugia
this is amazing, love it

Re: sandslash (edited)

PostPosted: 25 Jan 2013 23:39
by shadowolf96236
wow amazing how just those spikes being added made it look even more amazing!! sandslash has always been one of my favorite pokemon and I CANNOT WAIT to use this on my team <3

Re: sandslash (edited)

PostPosted: 26 Jan 2013 16:13
by Dudeman
Wow, this sandslash is intense. the only thing that I would say is there's something up with the ears...I'm not sure whether or not you made the bordering texture around it white or transparent and its just conflicting with the other ones. If its white, I'd use the eraser tool to make it transparent.