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clefairy

PostPosted: 27 Jan 2013 15:22
by karrybird
i kinda like how this one turned out!
but tell me, do you guys think the ears would look better with out those blocks? y'know, just the flat ear shape, or is it fine the way it is now?

Spoiler:
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Re: clefairy

PostPosted: 27 Jan 2013 15:43
by Pokenerd8
i like it :) but seems kinda short

Re: clefairy

PostPosted: 27 Jan 2013 15:45
by karrybird
fff now that you say that, i see it too D:

is it bad enough that i would need to change it?

Re: clefairy

PostPosted: 27 Jan 2013 15:46
by Jack_Attack12
This is a good model! But its a biit to short like said. Its to small. but its not hard to make it bigger.

Re: clefairy

PostPosted: 27 Jan 2013 15:51
by karrybird
how do i make it bigger without changing nearly everything?

Re: clefairy

PostPosted: 27 Jan 2013 16:00
by Pokenerd8
actually i wonder.... could you lift its body and everything up a bit? might fix it :)

Re: clefairy

PostPosted: 27 Jan 2013 16:04
by karrybird
yup i just did that, and i think it looks a lot better :D

i also used the GIscale thing to make it a bit bigger but now it's sunken into the block, is that supposed to happen?
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Re: clefairy

PostPosted: 27 Jan 2013 17:05
by Boogaluke
I think instead of the GI Scale, you should just pull down the legs a bit and actually show the thigh area of clefairy. overall though, its beautiful

Re: clefairy

PostPosted: 27 Jan 2013 17:09
by karrybird
yeah but i realized that it wasn't as big as it should be, but yeah i did move the body up to make the legs look longer

Re: clefairy

PostPosted: 27 Jan 2013 17:19
by JurroRath
Best way I could think to fix it is to move the legs closer together and move the body a bit higher again. And yeah, GIScale does that, don't worry about it, with the new animation system, it should be easier to move it to it's proper placement.