Trigore wrote:Trigore: im not soppid
Harbinger wrote:Here is what you asked for Light,
Rotation PointsSpoiler:
Model TreeSpoiler:
Ok Part names looks fine. The tail i can work with, possibly give a better animation then normal. But the legs......You seemed to have misunderstood how rotation points go. They all have to have the SAME rotation point, and the point is where it CONNECTS to the body. So make all the rotation points in that back leg connect at the hip, about the center of the block that's there, not at the outside. If you understand. Say you have an arm, you wouldnt put it on the outside of the shoulder, no, you would put in INSIDE, best example i can give. Hope you understood that and will make the necessary changes.
https://twitter.com/PyroBlock
http://www.patreon.com/user?u=294176
SPG wrote:Want a pokemon in game? Make it yourself
Harbinger wrote:Nothing else to change then? Should I repost this in the approval section now or is a moderator just going to move the thread? I learnt quite a bit from this build and am using it for my next model (Venusaur) which Css asked for. Don't worry though there won't be any stair casing technique in this one lol
You create a new thread there with pictures included. And, I'll just post this here, not intended to anyone in particular, noone else than the modeler can post there!
And no staircase effect? Nice, good luck on your next model.
I only give advice, take it or leave it.
I did my job, now do yours, a choice.
I'm weird, so don't take me too seriously, I'd feel bad for you.
Unless I say it, I never mean harm, it'd make me look bad if you think so.
put up a poll so you can put it in approval
Considering making signatures private message if your stuck for one
Welcome to the Battle Tower. - Palmer