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Trigore wrote:Trigore: im not soppid
SuperCraftBrosMeelee wrote:
My version of tauros
For one, the body is too long, and the mane is too big. Make the tails straight, they will animate them in coding, and I would reccomend making this a lot bigger, to add detail. Also, the face is too long. It looks like a dog's head.
SuperCraftBrosMeelee wrote:Isnt there a problem with the addition of too many vertices, minecraft's fps goes too slow if each model has too many vertices?
Yes, but this model does not have a NEARLY high enough poly count for it to cause a noticeable drop in framerate. You only need to worry about poly count if you are making a model in blender or maya. You don't really have any limitations on how many shapes you can use in techne.
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SPG wrote:Want a pokemon in game? Make it yourself